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Wingmates [1 & 2 Player Glide Obby]

Wingmates [1 & 2 Player Glide Obby]

A Roblox experience owned by Peelo's Playground.

ObbyENco-opgliding2 player

Description (written by the developer; not a statement by this register)

🪂 TEAM UP. TAKE FLIGHT. DON'T CRASH. Take control of one glider with a friend and work together to dodge obstacles, steer through canyons, and reach the finish! 👥 THIS GAME IS MADE FOR 2 PLAYERS! 🏔️ Dodge obstacles & reach checkpoints 💥 Crash together, restart together 🎨 Unlock glider cosmetics 🏆 Beat your best time 🎮 CONTROLS 💻 PC — A / D 📱 Mobile — Drag along the bar 🎮 Console — Left Stick Can you make it to the finish without crashing? 👍 Like & ⭐ Favourite if you enjoyed! Join our group for more updates! Tags: 2 player obby, 2 player, two player, 2 player glide obby, glide obby, glider, gliding, flying, flying obby, co-op obby, co-op, multiplayer, obstacle course, platformer, parkour, teamwork, friends, duo, 2 player game, challenging obby, fun obby

Last updated by the developer 12 Oct 2026, 11:33 UTC.

0
playing (measured 21 Oct 2026, 11:45 UTC)
76,980
lifetime visits
46%
liked (26 👍 / 30 👎)
1,126
favourites (14.6 per 1k visits)
3 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Oct 2026, 11:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
199 R$
VIP!
149 R$
2x Coins
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

4621 October 2026 — 46 % liked31 October 2026 — 46 % liked21 October 202631 October 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–47 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Oct 2026, 11:4646no change
21 Oct 2026, 11:4546first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.