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People Sandbox

People Sandbox

A Roblox experience owned by People Sandbox Community.

Sandbox & buildingENphysics-simulationcharacter-playgroundmelon-playground-clone

People Sandbox is a sandbox-building experience created on 2026-10-03. The game currently has 1,007 players online and has accumulated 1,938,223 lifetime visits. It holds 3,620 favorites and maintains a 74% like percentage. The description lists tags including People, Playground, Melon Playground, Sandbox, Physics, Simulator, Emulation, and Simulation.

Description (written by the developer; not a statement by this register)

Welcome to People Sandbox Join our People Sandbox Community — https://www.roblox.com/communities/1029380617 ❤️ Thanks for Your Support! ❤️ Tags: People , Playground , Melon Playground , Sandbox , Physics , Simulator , Emulation , Simulation

Last updated by the developer 7 Nov 2026, 23:29 UTC.

487
playing (measured 8 Nov 2026, 22:50 UTC)
2,108,724
lifetime visits
74%
liked (1,044 👍 / 363 👎)
7,707
favourites (3.7 per 1k visits)
3 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2161,05063348729 October 20268 November 2026
264 measurements spanning 11 days, net -387. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–1,175 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 264
Measured (UTC)PlayersChange
8 Nov 2026, 22:50487-81
8 Nov 2026, 21:50568-128
8 Nov 2026, 20:50696-84
8 Nov 2026, 19:50780-7
8 Nov 2026, 18:50787+3
8 Nov 2026, 17:50784+72
8 Nov 2026, 16:50712+43
8 Nov 2026, 15:50669+5
8 Nov 2026, 14:50664+66
8 Nov 2026, 13:50598-40
8 Nov 2026, 12:50638+149
8 Nov 2026, 11:50489+24
8 Nov 2026, 10:50465+32
8 Nov 2026, 09:50433-13
8 Nov 2026, 08:50446+1
8 Nov 2026, 07:50445+60
8 Nov 2026, 06:50385-108
8 Nov 2026, 05:50493-134
8 Nov 2026, 04:50627-39
8 Nov 2026, 03:50666first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Black Hole
499 R$
UFO
249 R$
Nuke
249 R$
Portal Gun
149 R$
Size Ray
149 R$
Hero Bundle
129 R$
Anime Bundle
129 R$
Comics Bundle
129 R$
Warrior Bundle
99 R$
Gravity Controller
79 R$
Lightsaber
49 R$
Character Workshop
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to People Sandbox · welcome537,446 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

74767529 October 20268 November 2026
265 measurements spanning 11 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 265
Measured (UTC)% likedChange
8 Nov 2026, 22:5074no change
8 Nov 2026, 21:5074no change
8 Nov 2026, 20:5074no change
8 Nov 2026, 19:5074no change
8 Nov 2026, 18:5074no change
8 Nov 2026, 17:5074no change
8 Nov 2026, 16:5074no change
8 Nov 2026, 15:5074no change
8 Nov 2026, 14:5074no change
8 Nov 2026, 13:5074no change
8 Nov 2026, 12:5074no change
8 Nov 2026, 11:5074no change
8 Nov 2026, 10:5074no change
8 Nov 2026, 09:5074no change
8 Nov 2026, 08:5074no change
8 Nov 2026, 07:5074no change
8 Nov 2026, 06:5074no change
8 Nov 2026, 05:5074no change
8 Nov 2026, 04:5074no change
8 Nov 2026, 03:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.