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Scooter Empire [BETA]

Scooter Empire [BETA]

A Roblox experience owned by Scooter Empire.

SimulatorENvehicle simulationopen worldcustomization

Description (written by the developer; not a statement by this register)

🛴 SCOOTER EMPIRE | Electric Scooter Simulator Ride powerful e-scooters, master wheelies, earn cash, upgrade your ride, and explore a large open world built around scooter culture. 🔥 FEATURES 🛴 Realistic Electric Scooters ⚡ Smooth & Responsive Driving Physics 🏍️ Skill-Based Wheelies & Crash Physics 💰 Earn Cash Just by Riding 👥 Rideout Boost — Earn More Near Other Riders 🔧 Deep Tuning & Customization 🚀 Performance Upgrades 👁️ First & Third-Person Riding 🛣️ Cities, Highways, Gas Stations & Meet Spots Buy faster scooters, customize your build, meet other riders, start rideouts, and push your scooter to the limit. ⚠️ EARLY BETA: The game is still in active development. Expect bugs, balance changes, unfinished areas, and frequent updates. ⭐ Favorite + Like the game for more scooters, tuning parts, map expansions, and updates!

Last updated by the developer 5 Oct 2026, 21:25 UTC.

85
playing (measured 5 Oct 2026, 21:50 UTC)
14,377
lifetime visits
91%
liked (32 👍 / 3 👎)
291
favourites (20.2 per 1k visits)
3 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

853872365 Oct 2026, 17:45 — 370 players5 Oct 2026, 17:50 — 365 players5 Oct 2026, 18:50 — 338 players5 Oct 2026, 19:50 — 387 players5 Oct 2026, 20:50 — 190 players5 Oct 2026, 21:50 — 85 players5 Oct 2026, 17:455 Oct 2026, 21:50
6 measurements taken within a single day, net -285. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–432 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Oct 2026, 21:5085-105
5 Oct 2026, 20:50190-197
5 Oct 2026, 19:50387+49
5 Oct 2026, 18:50338-27
5 Oct 2026, 17:50365-5
5 Oct 2026, 17:45370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Strag Vark Bike
699 R$
Doubletron Storm Limited
579 R$
Cyr-ron Storm Bea
499 R$
Doubletron Thunder 3
469 R$
Cyr-ron Ultra Bea
399 R$
Cyr-ron Light Bea
249 R$
+50% Rideout Boost
239 R$
Performance Tuning
199 R$
Cyr-ron Hyper Bea
199 R$
Freecam Access
99 R$
Mobile Customization
79 R$
Underglow Tuning
79 R$
Police Sirens
49 R$
RGB Colors
49 R$
Tire Smoke Color
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9092915 Oct 2026, 17:46 — 92 % liked5 Oct 2026, 17:50 — 92 % liked5 Oct 2026, 18:50 — 90 % liked5 Oct 2026, 19:50 — 91 % liked5 Oct 2026, 20:50 — 91 % liked5 Oct 2026, 21:50 — 91 % liked5 Oct 2026, 17:465 Oct 2026, 21:50
6 measurements taken within a single day, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 21:5091no change
5 Oct 2026, 20:5091no change
5 Oct 2026, 19:5091+1
5 Oct 2026, 18:5090-2
5 Oct 2026, 17:5092no change
5 Oct 2026, 17:4692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.