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[UPDATE] Destroy the Wall!

[UPDATE] Destroy the Wall!

A Roblox experience owned by xfz studios.

Description (written by the developer; not a statement by this register)

🏰 Train your strength. Break the wall. Rise from commoner to king! 🎟️ Enter Code "RELEASEFZ" for free boosts! Join the community for more exclusive codes! 👊 Punch towering castle walls to earn gold! 💪 Train with dummies to grow stronger and unlock better training grounds. 🔥 When the wall falls, train on its rubble for a powerful boost! 💎 Face rare Iron and Obsidian walls for bigger rewards. 👑 Unlock medieval outfits at the Tailor and earn titles as your wall count grows! 🤝 Play with friends for extra training strength. 🎁 Join our group for a free reward! 📅 Come back each day to collect your daily gift! How many walls can you destroy?

Last updated by the developer 10 Oct 2026, 21:58 UTC.

0
playing (measured 11 Oct 2026, 06:30 UTC)
740
lifetime visits
64%
liked (9 👍 / 5 👎)
17
favourites (23.0 per 1k visits)
3 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Oct 2026, 06:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Obsidian Dummies
799 R$
Diamond Dummies
599 R$
Gold Dummies
299 R$
Pope
200 R$
Auto Punch
199 R$
2x Max Stamina
99 R$
2x Gold
99 R$
Instant Stamina Refill
99 R$
Iron Dummies
99 R$
Stone Dummies
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome9 · 100.0% win
First Wall · progression6 · 100.0% win
Wall MVP · other2 · 38.1% win
Clear the Dungeon! · progression2 · 38.1% win
100 Walls · progression1 · 19.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.