Eat Everything In A Grocery Store
A Roblox experience owned by Play On Grocery Store.
SimulatorENfood consumptionclicker mechanicco-op challenge
Description (written by the developer; not a statement by this register)
The doors are locked. The shelves are full. 4,300,000 calories of food... and you have to eat EVERYTHING. 🍎 CLICK TO EAT: aim, click, chomp! Apples, Choco Puffs, Bloxy Cola, stockroom pallets, even a 150,000-calorie Mega Watermelon. Every item breaks apart bite by bite. 💪 HIT THE GYM: calories are your currency. Spend them at the in-store gym on Hold to Eat, Speed, Multi Eat (up to x12!), Calories and Reach. 👥 SOLO OR WITH FRIENDS: start a party in the lobby. Same store, more mouths: clear it faster together! 📖 FOOD INDEX: taste all 175 foods to complete your collection. Can you find the hidden golden banana? 💰 $1,000,000 PRIZE: empty the store and split the million (in-game cash) with your team. 🏆 LEADERBOARDS: most calories eaten and fastest store cleared. The real-life challenge took 113 days. How fast can YOU clear it?
Last updated by the developer 8 Oct 2026, 19:46 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 8 Oct 2026, 19:50 | 95 | -38 |
| 8 Oct 2026, 18:50 | 133 | -48 |
| 8 Oct 2026, 17:50 | 181 | +19 |
| 8 Oct 2026, 16:50 | 162 | -24 |
| 8 Oct 2026, 16:31 | 186 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 8 Oct 2026, 19:50 | 57 | no change |
| 8 Oct 2026, 18:50 | 57 | no change |
| 8 Oct 2026, 17:50 | 57 | no change |
| 8 Oct 2026, 16:50 | 57 | no change |
| 8 Oct 2026, 16:32 | 57 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.