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🍎Grow a Apple Farm🍏

🍎Grow a Apple Farm🍏

A Roblox experience owned by Dia Games.

Description (written by the developer; not a statement by this register)

🍎 Play Solo or Together! 👥🌳 Welcome to Grow an Apple Farm! 🍏 Build your very own Apple Farm, grow different types of Apples, collect cute Pets, and become the ultimate Apple Farmer! ✨ How to play: 🌱 Buy Seeds and plant them on your Farm 🌳 Grow Apple Trees and watch your Apples grow 🍎 Harvest different Apple varieties 💰 Sell your Apples to earn Cash 🐾 Collect Pets and discover rare ones ⬆️ Upgrade your Farm and increase your Apple production 🏡 Expand your Farm and unlock new areas ✨ Discover rare Apple types and grow your collection 😴 Your Apple Trees keep growing even while you’re OFFLINE! 👥 Play Solo or Together with your friends! Build, upgrade, and grow your Farms together! 🍏 Can you build the biggest and best Apple Farm? 👍 Like the game and join the group for rewards!

Last updated by the developer 15 Oct 2026, 12:46 UTC.

0
playing (measured 26 Oct 2026, 17:01 UTC)
378
lifetime visits
50%
liked (2 👍 / 2 👎)
2
favourites (5.3 per 1k visits)
3 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Oct 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Juice Machine
249 R$
Harvest All
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the Game · welcome214 · 0.00% win
First Seed Planted · welcome177 · 0.00% win
First Harvest · progression112 · 0.00% win
First Customer · other58 · 0.00% win
Seed Shopper · collection50 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.