[π] +1 Pound to Break Planets πͺ
A Roblox experience owned by +1 Pound Studio.
SimulatorENeatinghalloweenprogression
Description (written by the developer; not a statement by this register)
π EAT BIG. GET HEAVY. BREAK THROUGH! π₯ π LIKE the game β NEW CODE at 500 likes! Every bite makes you heavier, and every pound brings you closer to smashing through the ground! Start small, become a heavyweight and dig all the way to the planet's core. How deep can YOU go? ππ π HALLOWEEN EVENT: a spooky new world, candy and exclusive rewards! π Unlock bigger, tastier foods π₯ Smash through tougher layers π₯« Craft sauces and collect sauce pets π Travel to new worlds, like the Moon π€ Keep munching with auto-eat at vending machines π Rebirth to grow even stronger π Daily rewards, free spins and playtime gifts π Climb the leaderboard and become a legend π¬ Got an idea or found a bug? Visit the FEEDBACK mailbox in the lobby: we read every message! ONE MORE BITE. ONE MORE POUND. ONE MORE LAYER. ππ₯ ποΈ CODES: RELEASE, FIXAUTOWINS
Last updated by the developer 23 Oct 2026, 13:23 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Oct 2026, 11:15 | 9 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.