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Huss Downhill

Huss Downhill

A Roblox experience owned by Slopebound Studios.

RacingENdownhillsurvivalchaos

Description (written by the developer; not a statement by this register)

Get to the bottom. Don’t wipe out. Race downhill in shopping carts, office chairs, trash cans, mattresses, and whatever else you can somehow ride. Dodge obstacles, hit insane shortcuts, and try not to eat it while Sharks hunt you down. If you get caught or wipe out too hard, you become a Shark and join the chase. 🏃 Huss downhill 🛒 Ride ridiculous objects 🦈 Catch the remaining Minnows 💥 Crash horribly 🏆 Be one of the last players to survive Every round gets more chaotic the farther downhill you go.

Last updated by the developer 12 Oct 2026, 03:18 UTC.

0
playing (measured 23 Oct 2026, 17:45 UTC)
4,231
lifetime visits
44%
liked (4 👍 / 5 👎)
39
favourites (9.2 per 1k visits)
4 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Oct 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Pack
299 R$
2x Huss Points
199 R$
VIP
149 R$
Diamond Rides
149 R$
Chaos Remote
129 R$
Shark Chance+
99 R$
Shark Costume
99 R$
Effects Pack
99 R$
Emote Pack
99 R$
Legend Title
99 R$
Private Server Chaos Controls
99 R$
Rainbow Ride
79 R$
Horn Pack
75 R$
Extra Cosmetic Loadouts
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Huss Downhill · welcome3,863 · 100.0% win
Speed Demon · progression661 · 100.0% win
Made It! · progression507 · 100.0% win
First Bite · other347 · 0.00% win
Crew Member · social8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.