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πŸŒ• Hardest Halloween Obby πŸŽƒ

πŸŒ• Hardest Halloween Obby πŸŽƒ

A Roblox experience owned by Newform Studio.

ObbyENHalloweenObstacle CourseLeaderboard

Description (written by the developer; not a statement by this register)

A wicked moon is watching… can you reach the end? πŸ‘€ Jump into a Halloween obstacle course that gets tougher with every stage. Time your jumps, keep your balance, and push past the tricky parts. The first jumps might feel easy, but how far can you really make it? πŸŽƒ Take on increasingly difficult obstacles ✨ Show off your style with colorful trails πŸ† Rack up wins and climb the wins leaderboard πŸ’Ύ Your progress saves, so you can return right where you left off πŸ‘» Challenge your friends and see who reaches the end first Missed a jump? Take another shot. Every attempt gets you closer to conquering the course. Easy at first. Wicked by the end.

Last updated by the developer 4 Oct 2026, 06:38 UTC.

0
playing (measured 8 Oct 2026, 04:30 UTC)
1,200
lifetime visits
69%
liked (9 πŸ‘ / 4 πŸ‘Ž)
10
favourites (8.3 per 1k visits)
4 October 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
8 Oct 2026, 04:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Rainbow Carpet
275 R$
Speed Coil
125 R$
2x Wins
115 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Haunt Β· welcome1,067 Β· 80.0% win
Met the Developer Β· other16 Β· 0.00% win
Conquered the Crypt Β· progression9 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.