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Build An Anime Character

Build An Anime Character

A Roblox experience owned by Tomark Interactive.

SimulatorENanimecharacter builder1v1 battles

Description (written by the developer; not a statement by this register)

🎮 Welcome to Build an Anime Character! ⚡ ⚔️ Face off against other players in exciting 1v1 battles! 🎲 Spin for characters from your favorite anime! 💪 Combine the best stats from different anime characters to build the strongest anime character! 🏆 Win battles, earn cash, and climb the ranks! 🎁 USE CODES FOR FREE REWARDS: - FREESPIN - 100CASH 💬 Found a bug or have a suggestion? Submit feedback in-game! ⭐ Join the group for more updates, and don't forget to like & favorite the game!

Last updated by the developer 20 Oct 2026, 20:30 UTC.

67
playing (measured 21 Oct 2026, 03:50 UTC)
47,365
lifetime visits
63%
liked (39 👍 / 23 👎)
980
favourites (20.7 per 1k visits)
4 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

67190128.520 Oct 2026, 14:30 — 147 players20 Oct 2026, 14:50 — 149 players20 Oct 2026, 15:50 — 173 players20 Oct 2026, 16:50 — 165 players20 Oct 2026, 17:50 — 160 players20 Oct 2026, 18:50 — 190 players20 Oct 2026, 19:50 — 153 players20 Oct 2026, 20:50 — 132 players20 Oct 2026, 21:50 — 105 players20 Oct 2026, 22:50 — 130 players20 Oct 2026, 23:50 — 176 players21 Oct 2026, 00:50 — 127 players21 Oct 2026, 01:50 — 109 players21 Oct 2026, 02:50 — 135 players21 Oct 2026, 03:50 — 67 players20 Oct 2026, 14:3021 Oct 2026, 03:50
15 measurements taken within a single day, net -80. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–208 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Oct 2026, 03:5067-68
21 Oct 2026, 02:50135+26
21 Oct 2026, 01:50109-18
21 Oct 2026, 00:50127-49
20 Oct 2026, 23:50176+46
20 Oct 2026, 22:50130+25
20 Oct 2026, 21:50105-27
20 Oct 2026, 20:50132-21
20 Oct 2026, 19:50153-37
20 Oct 2026, 18:50190+30
20 Oct 2026, 17:50160-5
20 Oct 2026, 16:50165-8
20 Oct 2026, 15:50173+24
20 Oct 2026, 14:50149+2
20 Oct 2026, 14:30147first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#62 Up & coming

Growth

62947824 Oct 2026, 08:25 — 94 rank on Up & coming24 Oct 2026, 09:25 — 94 rank on Up & coming24 Oct 2026, 10:25 — 89 rank on Up & coming24 Oct 2026, 11:25 — 90 rank on Up & coming24 Oct 2026, 12:25 — 90 rank on Up & coming24 Oct 2026, 13:25 — 90 rank on Up & coming24 Oct 2026, 14:25 — 79 rank on Up & coming24 Oct 2026, 15:25 — 79 rank on Up & coming24 Oct 2026, 16:25 — 78 rank on Up & coming24 Oct 2026, 17:25 — 77 rank on Up & coming24 Oct 2026, 18:25 — 77 rank on Up & coming24 Oct 2026, 19:25 — 72 rank on Up & coming24 Oct 2026, 20:25 — 72 rank on Up & coming24 Oct 2026, 21:25 — 70 rank on Up & coming24 Oct 2026, 22:25 — 69 rank on Up & coming24 Oct 2026, 23:25 — 67 rank on Up & coming25 Oct 2026, 00:25 — 64 rank on Up & coming25 Oct 2026, 01:25 — 62 rank on Up & coming24 Oct 2026, 08:2525 Oct 2026, 01:25
18 measurements taken within a single day, net -32. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–99 and does not start at zero.
Measurement log — every rank on Up & coming count we have recorded
Measured (UTC)Rank on Up & comingChange
25 Oct 2026, 01:2562-2
25 Oct 2026, 00:2564-3
24 Oct 2026, 23:2567-2
24 Oct 2026, 22:2569-1
24 Oct 2026, 21:2570-2
24 Oct 2026, 20:2572no change
24 Oct 2026, 19:2572-5
24 Oct 2026, 18:2577no change
24 Oct 2026, 17:2577-1
24 Oct 2026, 16:2578-1
24 Oct 2026, 15:2579no change
24 Oct 2026, 14:2579-11
24 Oct 2026, 13:2590no change
24 Oct 2026, 12:2590no change
24 Oct 2026, 11:2590+1
24 Oct 2026, 10:2589-5
24 Oct 2026, 09:2594no change
24 Oct 2026, 08:2594first reading

Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Infinite Rerolls
199 R$
Luckier Spins!
119 R$
2x STREAK
75 R$
2x WINS
75 R$
2x BUX
75 R$
VIP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome27,916 · 100.0% win
1 Win · progression19,999 · 100.0% win
Legendary Anime · other19,895 · 100.0% win
5 Wins · progression8,196 · 88.6% win
S Tier Anime · collection7,921 · 84.0% win
10 Wins · progression3,321 · 35.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 20 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

63656420 Oct 2026, 14:30 — 65 % liked20 Oct 2026, 14:50 — 65 % liked20 Oct 2026, 15:50 — 65 % liked20 Oct 2026, 16:50 — 65 % liked20 Oct 2026, 17:50 — 65 % liked20 Oct 2026, 18:50 — 65 % liked20 Oct 2026, 19:50 — 65 % liked20 Oct 2026, 20:50 — 65 % liked20 Oct 2026, 21:50 — 64 % liked20 Oct 2026, 22:50 — 65 % liked20 Oct 2026, 23:50 — 65 % liked21 Oct 2026, 00:50 — 64 % liked21 Oct 2026, 01:50 — 64 % liked21 Oct 2026, 02:50 — 64 % liked21 Oct 2026, 03:50 — 63 % liked20 Oct 2026, 14:3021 Oct 2026, 03:50
15 measurements taken within a single day, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 03:5063-1
21 Oct 2026, 02:5064no change
21 Oct 2026, 01:5064no change
21 Oct 2026, 00:5064-1
20 Oct 2026, 23:5065no change
20 Oct 2026, 22:5065+1
20 Oct 2026, 21:5064-1
20 Oct 2026, 20:5065no change
20 Oct 2026, 19:5065no change
20 Oct 2026, 18:5065no change
20 Oct 2026, 17:5065no change
20 Oct 2026, 16:5065no change
20 Oct 2026, 15:5065no change
20 Oct 2026, 14:5065no change
20 Oct 2026, 14:3065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.