Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Pack A Pet!

Pack A Pet!

A Roblox experience owned by What The Pack!.

SimulatorENpet collectiongacha mechanicsrebirth progression

Description (written by the developer; not a statement by this register)

Open packs, collect pets, and build the strongest team you can! Every pack holds a surprise, from common to ultra-rare Divine pets, with a lucky chance of shiny Gold, Diamond or Rainbow versions in tiny or giant sizes. Explore new worlds, unlock new packs, rebirth to grow stronger, and see if you can complete your collection. 🐾 Join the group for a Coin boost. Don’t forget to like and favourite for updates!

Last updated by the developer 22 Oct 2026, 02:49 UTC.

0
playing (measured 23 Oct 2026, 08:45 UTC)
9,614
lifetime visits
58%
liked (41 👍 / 30 👎)
1,114
favourites (115.9 per 1k visits)
4 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Oct 2026, 08:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lucky Pass
399 R$
2X Coins
249 R$
Open x3
249 R$
Auto Open
199 R$
Forge X3
199 R$
Huge Backpack
149 R$
+1 Pet Slot
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,063 · 15.4% win
First Pack · collection4,754 · 46.2% win
Reborn · progression590 · 0.00% win
Legendary Pull · collection434 · 0.00% win
No Way · other283 · 0.00% win
Mythic Pull · collection279 · 0.00% win
Divine Pull · collection53 · 0.00% win
World Explorer · progression16 · 15.4% win
Collector · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.