Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Anime Ball Rivals

Anime Ball Rivals

A Roblox experience owned by GT Project.

SimulatorENanime1v1 battlecollection

Description (written by the developer; not a statement by this register)

Choose Your Anime Ball. Watch It Battle! ⚔️ Battle other players in 1v1 🎲 Choose 1 of 3 random Anime Balls each round! 🌟 Collect your favorite anime characters and unleash powerful abilities! 💥 Every Anime Ball has its own unique skills and powers! 🏆 Win battles, climb the leaderboard, and become the strongest! 👥 Join the group for a FREE reward! ⭐ Like the game and follow for more updates!

Last updated by the developer 21 Oct 2026, 04:45 UTC.

90
playing (measured 21 Oct 2026, 17:50 UTC)
13,092
lifetime visits
95%
liked (213 👍 / 11 👎)
85
favourites (6.5 per 1k visits)
4 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

90147118.521 Oct 2026, 09:15 — 119 players21 Oct 2026, 09:50 — 122 players21 Oct 2026, 10:50 — 101 players21 Oct 2026, 11:50 — 138 players21 Oct 2026, 12:50 — 139 players21 Oct 2026, 13:50 — 140 players21 Oct 2026, 14:50 — 147 players21 Oct 2026, 15:50 — 143 players21 Oct 2026, 16:50 — 115 players21 Oct 2026, 17:50 — 90 players21 Oct 2026, 09:1521 Oct 2026, 17:50
10 measurements taken within a single day, net -29. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–156 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Oct 2026, 17:5090-25
21 Oct 2026, 16:50115-28
21 Oct 2026, 15:50143-4
21 Oct 2026, 14:50147+7
21 Oct 2026, 13:50140+1
21 Oct 2026, 12:50139+1
21 Oct 2026, 11:50138+37
21 Oct 2026, 10:50101-21
21 Oct 2026, 09:50122+3
21 Oct 2026, 09:15119first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

94969521 Oct 2026, 09:15 — 95 % liked21 Oct 2026, 09:50 — 95 % liked21 Oct 2026, 10:50 — 95 % liked21 Oct 2026, 11:50 — 95 % liked21 Oct 2026, 12:50 — 96 % liked21 Oct 2026, 13:50 — 95 % liked21 Oct 2026, 14:50 — 95 % liked21 Oct 2026, 15:50 — 94 % liked21 Oct 2026, 16:50 — 95 % liked21 Oct 2026, 17:50 — 95 % liked21 Oct 2026, 09:1521 Oct 2026, 17:50
10 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 17:5095no change
21 Oct 2026, 16:5095+1
21 Oct 2026, 15:5094-1
21 Oct 2026, 14:5095no change
21 Oct 2026, 13:5095-1
21 Oct 2026, 12:5096+1
21 Oct 2026, 11:5095no change
21 Oct 2026, 10:5095no change
21 Oct 2026, 09:5095no change
21 Oct 2026, 09:1595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.