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SEALED [HORROR]

SEALED [HORROR]

A Roblox experience owned by R&D Production.

HorrorENescape roompuzzleatmospheric

Description (written by the developer; not a statement by this register)

WELCOME TO R&D HOTEL. You ring the bell. Nobody answers. An elevator opens. You step inside. It takes you somewhere it shouldn't. Trapped beneath the hotel, explore abandoned corridors, uncover hidden clues, solve puzzles, and hide from something that should not exist. The elevator is your only way out. CREDITS & INSPIRATION - Doctor Nowhere : The Doctor Creature inspiration. - MONOCHROME (@paramodal) : Gameplay and atmospheric inspiration.

Last updated by the developer 17 Oct 2026, 04:12 UTC.

70
playing (measured 17 Oct 2026, 04:15 UTC)
2,515
lifetime visits
89%
liked (16 👍 / 2 👎)
125
favourites (49.7 per 1k visits)
4 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Oct 2026, 04:1565first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become the Monster - Unlimited
979 R$
Push Player
599 R$
VIP
299 R$
Infinity Revive
279 R$
2x Coins
149 R$
Night Vision
149 R$
Better Flashlight
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Check-in · welcome2,092 · 100.0% win
The First Descent · progression277 · 36.2% win
Hold Your Breath · progression8 · 0.40% win
No Way Back · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.