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survive broly

survive broly

A Roblox experience owned by SONV2 GAMES.

HorrorENDragon Ballsurvivalchase

Description (written by the developer; not a statement by this register)

You had the unfortunate luck of running into Broly at the hospital. Now there’s only one goal: SURVIVE. Run. Jump. Hide. Use the hospital to your advantage and do whatever it takes to stay alive while Broly hunts you down. Can you survive for 5 minutes?

Last updated by the developer 14 Oct 2026, 15:46 UTC.

8
playing (measured 14 Oct 2026, 16:15 UTC)
2,795
lifetime visits
93%
liked (2,178 👍 / 157 👎)
8,691
favourites (3109.5 per 1k visits)
4 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Oct 2026, 16:153first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Zeni Coins X2
450 R$
custom chat tag
350 R$
2× Chance
250 R$
2x Vote
220 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to survive broly · welcome167,883 · 100.0% win
Survivor · progression75,892 · 77.3% win
useless · progression72,222 · 79.8% win
untouchable · progression6,675 · 11.2% win
lone survivor · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

769384.514 October 2026 — 76 % liked24 October 2026 — 91 % liked3 November 2026 — 93 % liked14 October 20263 November 2026
3 measurements spanning 20 days, net +17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 16:1993+2
24 Oct 2026, 16:1891+15
14 Oct 2026, 16:1776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.