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DEAD AIR: Drone Warfare💥

DEAD AIR: Drone Warfare💥

A Roblox experience owned by CodeHorse.

Description (written by the developer; not a statement by this register)

The sky is never safe. Pilot FPV drones, strike fortified targets, and defend your team in a destructible battlefield. 💥 Destroy buildings and trigger massive chain explosions. 🚁 Unlock 36 drones — from agile FPVs to heavy Gunships. 🎯 Hunt enemy drones with Stingers and Jammers. 🔥 Break through air defenses and strike refineries, military bases, and city blocks. 🔄 Earn Points, upgrade your fleet, and Rebirth to unlock new drone classes. Fly low. Strike hard. Leave nothing standing.

Last updated by the developer 6 Oct 2026, 08:15 UTC.

0
playing (measured 20 Oct 2026, 05:00 UTC)
708
lifetime visits
67%
liked (2 👍 / 1 👎)
4
favourites (5.6 per 1k visits)
5 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Oct 2026, 05:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Drones
799 R$
VIP
449 R$
Gunship early access
299 R$
Collector Wings
299 R$
Founder's Workshop
199 R$
Cluster early access
199 R$
Kestrel NX
149 R$
Starter Operator
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome620 · 0.00% win
First Strike · progression52 · 0.00% win
1,000 Points · progression51 · 0.00% win
Destroy Drone · other0 · 0.00% win
Rebirth 1 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.