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[🎃] Survive The SCPs

[🎃] Survive The SCPs

A Roblox experience owned by 0 Braincells Studio.

HorrorENSCP Foundationasymmetric multiplayersurvival

Description (written by the developer; not a statement by this register)

Run, hide, and survive the containment breach or hunt down everyone as an SCP. 💻 | All Devices 👤 | CO-OP SURVIVE THE SCPs When the alarms sound, containment fails. Selected players become SCPs while everyone else fights to survive as Class-D personnel trapped in the facility. PLAYABLE SCPs • SCP-173: Teleports the moment nobody is looking • SCP-096: Rages when someone sees his face • SCP-682: Devours and rampages through anything Hunt every survivor as an SCP, or team up and stay alive until the timer expires. Earn RP each round to unlock items in the shop. Can you survive the breach?

Last updated by the developer 28 Oct 2026, 05:01 UTC.

3
playing (measured 28 Oct 2026, 05:03 UTC)
5,681
lifetime visits
79%
liked (78 👍 / 21 👎)
606
favourites (106.7 per 1k visits)
5 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Oct 2026, 05:031first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MTF
500 R$
2X RP
120 R$
VIP
99 R$
Push
60 R$
Boombox
50 R$
extra page
50 R$
Radio
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Unlocked Class-D · progression37,945 · 100.0% win
Best Friends Forever · social9,491 · 91.3% win
Cuddles · other6,739 · 66.1% win
Still Standing · progression5,680 · 50.7% win
Re-Socialization · other931 · 8.9% win
Everyone Lives · progression535 · 4.5% win
Someone to Watch Over Us · other37 · 0.50% win
Self-Insert · secret15 · 0.20% win
Double Bind · other13 · 0.00% win
Doppelgänger · secret7 · 0.20% win
Sugar Rush · other5 · 0.00% win
Therapy Session · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798883.528 October 2026 — 88 % liked7 November 2026 — 79 % liked28 October 20267 November 2026
2 measurements spanning 10 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Nov 2026, 05:0479-9
28 Oct 2026, 05:0488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.