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FEAR [HORROR]

FEAR [HORROR]

A Roblox experience owned by HaloOnHalo Studio.

HorrorENmaze escapeboisvert seriesglitch theme

Description (written by the developer; not a statement by this register)

!! THIS GAME IS INSPIRED BY THE BOISVERT SERIES !! This game is early in development and may have bugs, stay tuned for future updates! Your goal is to escape the Maze as fast as possible, 4 keys and a code are scattered around the map. You need to escape before the maze glitches out of reality, but you are not alone. Controls: • Run - Shift • Hide - E • Interact - E • Settings - P 📱💻🎮 All Devices Supported

Last updated by the developer 19 Oct 2026, 03:47 UTC.

88
playing (measured 19 Oct 2026, 08:50 UTC)
403,370
lifetime visits
84%
liked (991 👍 / 195 👎)
12,084
favourites (30.0 per 1k visits)
5 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

88773430.518 Oct 2026, 19:45 — 537 players18 Oct 2026, 19:50 — 603 players18 Oct 2026, 20:50 — 512 players18 Oct 2026, 21:50 — 497 players18 Oct 2026, 22:50 — 549 players18 Oct 2026, 23:50 — 773 players19 Oct 2026, 00:50 — 526 players19 Oct 2026, 01:50 — 425 players19 Oct 2026, 02:50 — 357 players19 Oct 2026, 03:50 — 282 players19 Oct 2026, 04:50 — 195 players19 Oct 2026, 05:50 — 186 players19 Oct 2026, 06:50 — 111 players19 Oct 2026, 07:50 — 109 players19 Oct 2026, 08:50 — 88 players18 Oct 2026, 19:4519 Oct 2026, 08:50
15 measurements taken within a single day, net -449. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Oct 2026, 08:5088-21
19 Oct 2026, 07:50109-2
19 Oct 2026, 06:50111-75
19 Oct 2026, 05:50186-9
19 Oct 2026, 04:50195-87
19 Oct 2026, 03:50282-75
19 Oct 2026, 02:50357-68
19 Oct 2026, 01:50425-101
19 Oct 2026, 00:50526-247
18 Oct 2026, 23:50773+224
18 Oct 2026, 22:50549+52
18 Oct 2026, 21:50497-15
18 Oct 2026, 20:50512-91
18 Oct 2026, 19:50603+66
18 Oct 2026, 19:45537first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INFINITE LIVES (PERMANENT)
99 R$
MAP (PERMANENT)
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Normal Mode · progression85,560 · 100.0% win
Escaped the maze on Normal Mode · progression2,352 · 5.2% win
Played Extreme Mode · progression403 · 0.90% win
Angel's Warning · other86 · 0.20% win
Escaped the maze on Extreme Mode · progression71 · 0.20% win
Dogtooth · other66 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 18 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8418 Oct 2026, 19:45 — 84 % liked18 Oct 2026, 19:50 — 84 % liked18 Oct 2026, 20:50 — 84 % liked18 Oct 2026, 21:50 — 84 % liked18 Oct 2026, 22:50 — 84 % liked18 Oct 2026, 23:50 — 84 % liked19 Oct 2026, 00:50 — 84 % liked19 Oct 2026, 01:50 — 84 % liked19 Oct 2026, 02:50 — 84 % liked19 Oct 2026, 03:50 — 84 % liked19 Oct 2026, 04:50 — 84 % liked19 Oct 2026, 05:50 — 84 % liked19 Oct 2026, 06:50 — 84 % liked19 Oct 2026, 07:50 — 84 % liked19 Oct 2026, 08:50 — 84 % liked18 Oct 2026, 19:4519 Oct 2026, 08:50
15 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 08:5084no change
19 Oct 2026, 07:5084no change
19 Oct 2026, 06:5084no change
19 Oct 2026, 05:5084no change
19 Oct 2026, 04:5084no change
19 Oct 2026, 03:5084no change
19 Oct 2026, 02:5084no change
19 Oct 2026, 01:5084no change
19 Oct 2026, 00:5084no change
18 Oct 2026, 23:5084no change
18 Oct 2026, 22:5084no change
18 Oct 2026, 21:5084no change
18 Oct 2026, 20:5084no change
18 Oct 2026, 19:5084no change
18 Oct 2026, 19:4584first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.