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Build Machu Picchu!

Build Machu Picchu!

A Roblox experience owned by Nemesis_Studio.

Description (written by the developer; not a statement by this register)

🏔️ Welcome to Building Machu Picchu! 🇵🇪 How to play: 🧱 Collect blocks and bring them to Machu Picchu. 🤝 Work together with everyone on the server. ⚡ Train to increase your speed and strength. 🏆 Complete Machu Picchu to become even stronger! 🔥 Finishing Machu Picchu activates 2x Training for 3 minutes! 🎮 Supports players on desktop, console, mobile, and tablet.

Last updated by the developer 29 Oct 2026, 18:11 UTC.

0
playing (measured 31 Oct 2026, 20:15 UTC)
648
lifetime visits
89%
liked (8 👍 / 1 👎)
53
favourites (81.8 per 1k visits)
5 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Oct 2026, 20:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1024x Strength
1,680 R$
512x Strength
1,360 R$
Unlock MASTER Gym
1,350 R$
GOD INCA
999 R$
768x Speed
948 R$
384x Speed
560 R$
192x Speed
384 R$
96x Speed
192 R$
King
149 R$
48x Speed
96 R$
24x Speed
48 R$
12x Speed
24 R$
6x Speed
12 R$
3x Speed
6 R$
1.5x Speed
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Mining! · welcome303 · 100.0% win
First Block · welcome205 · 100.0% win
First Strength Training! · progression155 · 100.0% win
First Speed Training! · progression144 · 100.0% win
First Machu Picchu! · progression19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.