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Haymaker Valley 🥊

Haymaker Valley 🥊

A Roblox experience owned by Haymaker Team.

Fighting & PvPENboxinglast-one-standingsuper-abilities

Description (written by the developer; not a statement by this register)

🥊 Step into Haymaker Valley, a last-one-standing boxing free for all up to 25 players! ⚡ Charge up and unleash devastating supers like the Sky Uppercut and Quake Slam! Collect dozens of unique gloves from glove chests, each with its own look, effects and hit sounds, and complete quests to earn exclusive rewards. 🏆 Battle across 7 different maps, climb the leaderboards for wins, knockouts and levels, and rank up through the Season Pass. Fight for the top spot or just jump in for fun. 🏋️‍♂️ Train at the training grounds to level up and gain better stats! CONTROLS: PUNCH - Left Click / Tap Punch Button BLOCK - F / Right Click / Tap Block Button DASH - Space / Tap Dash Button SUPER - Q / Tap Super Button SHIFTLOCK - Shift (on automatically in matches) 👑 FIRST WIN = FREE CHEST 🎁DAILY REWARDS AND FREE GLOVES ⭐LIKE & FAVORITE FOR REWARDS AND FUTURE UPDATES!!! tags: boxing, fighting, pvp, battle game, last one standing, multiplayer, abilities, supers, gloves, mobile, pc, huss

Last updated by the developer 18 Oct 2026, 09:46 UTC.

0
playing (measured 19 Oct 2026, 20:45 UTC)
3,074
lifetime visits
85%
liked (11 👍 / 2 👎)
159
favourites (51.7 per 1k visits)
5 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Oct 2026, 20:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Season 1 Pass
700 R$
Skip Roll Animation
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Haymaker Valley Welcome · welcome4,234 · 0.00% win
VICTORY · progression756 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

85918819 October 2026 — 91 % liked29 October 2026 — 85 % liked19 October 202629 October 2026
2 measurements spanning 10 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 20:4685-6
19 Oct 2026, 20:4691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.