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[ EVENT ABSEN + X15 EXP LVL ] HORIZEN (FREE TITLE)

[ EVENT ABSEN + X15 EXP LVL ] HORIZEN (FREE TITLE)

A Roblox experience owned by Karma Collective.

Social & hangoutIDmusicdanceafk-friendly

Description (written by the developer; not a statement by this register)

🔥 BUKA 24 JAM — PARTY TANPA HENTI! 🔥 🎵 Original Track 🎧 Nikmati musik nonstop dengan vibes party yang santai & seru! 💎 POINT SYSTEM — Point yang dapat di kumpulkan di dalam map, untuk di tukar ROBUX dan lainnya! 🏷️ CUSTOM TITLE SYSTEM — Buat & gunakan title keren versimu sendiri! ♾️ UNLIMITED CUSTOM TITLE — Kumpulkan point untuk membuka akses title tanpa batas! 💎 FREE VIP — Nikmati fitur VIP secara GRATIS! 💤 AFK FRIENDLY — AFK 24/7 tanpa takut di-kick! ✨ Masuk, pilih musik, dance, dan nikmati vibes-nya! 🕺 24/7 • FREE VIP • AFK FRIENDLY

Last updated by the developer 14 Oct 2026, 21:32 UTC.

98
playing (measured 14 Oct 2026, 21:50 UTC)
54,873
lifetime visits
97%
liked (437 👍 / 14 👎)
152
favourites (2.8 per 1k visits)
5 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

98113105.514 Oct 2026, 18:45 — 108 players14 Oct 2026, 18:50 — 113 players14 Oct 2026, 19:50 — 110 players14 Oct 2026, 20:50 — 106 players14 Oct 2026, 21:50 — 98 players14 Oct 2026, 18:4514 Oct 2026, 21:50
5 measurements taken within a single day, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–115 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Oct 2026, 21:5098-8
14 Oct 2026, 20:50106-4
14 Oct 2026, 19:50110-3
14 Oct 2026, 18:50113+5
14 Oct 2026, 18:45108first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
150 R$
Commands
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9714 Oct 2026, 18:50 — 97 % liked14 Oct 2026, 19:50 — 97 % liked14 Oct 2026, 20:50 — 97 % liked14 Oct 2026, 21:50 — 97 % liked14 Oct 2026, 18:5014 Oct 2026, 21:50
4 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 21:5097no change
14 Oct 2026, 20:5097no change
14 Oct 2026, 19:5097no change
14 Oct 2026, 18:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.