Obby To Heaven! [120 Stages!]
A Roblox experience owned by Moya Games.
ObbyENclimbheavenparkour
Obby To Heaven! [120 Stages!] is an obby experience created on 2026-10-05. It currently has 2049 players, 3,710,110 lifetime visits, a 75% like percentage, and 8,440 favorites.
Description (written by the developer; not a statement by this register)
🌟 OBBY TO HEAVEN! 🌟 Start in the Underworld. Finish above the clouds. Can you make it all the way to Heaven? 🔥 Escape the lava-filled UNDERWORLD 🦴 Climb across ancient bones in the DESERT 🐙 Find your footing in the OCEAN 🌈 Brave the rainbow paths of the SKY ✨ Reach HEAVEN… and discover what’s waiting for you! ⭐ 120 stages on one massive spiral climb ⭐ Different obstacles in every world ⭐ Tougher challenges the higher you go ⭐ Checkpoints save your progress along the way! ☁️ THE CLIMB IS ONLY THE BEGINNING… Earn your first halo, then climb again to unlock more rewards! Collect a Cloud Fox, Sunrise Trail, Seraph Wings, and the Starglider across your first 5 finishes. Heaven has a few more surprises… but you’ll have to reach it to see them. 👀 💛 Bring a friend and see who reaches the top first! 👍 Enjoying the climb? Like and ⭐ favorite to support the game! tags: obby, parkour, tower, climb, heaven, underworld, ocean, casual, fun, fun obby, checkpoints, mobile, spiral,
Last updated by the developer 11 Nov 2026, 19:41 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Nov 2026, 02:50 | 1,209 | -28 |
| 12 Nov 2026, 01:50 | 1,237 | +57 |
| 12 Nov 2026, 00:50 | 1,180 | -150 |
| 11 Nov 2026, 23:50 | 1,330 | -55 |
| 11 Nov 2026, 22:50 | 1,385 | +14 |
| 11 Nov 2026, 21:50 | 1,371 | -173 |
| 11 Nov 2026, 20:50 | 1,544 | -308 |
| 11 Nov 2026, 19:50 | 1,852 | -206 |
| 11 Nov 2026, 18:50 | 2,058 | -91 |
| 11 Nov 2026, 17:50 | 2,149 | -80 |
| 11 Nov 2026, 16:50 | 2,229 | -33 |
| 11 Nov 2026, 15:50 | 2,262 | +213 |
| 11 Nov 2026, 14:50 | 2,049 | +105 |
| 11 Nov 2026, 13:50 | 1,944 | +178 |
| 11 Nov 2026, 12:50 | 1,766 | +228 |
| 11 Nov 2026, 11:50 | 1,538 | +169 |
| 11 Nov 2026, 10:50 | 1,369 | +160 |
| 11 Nov 2026, 09:50 | 1,209 | +164 |
| 11 Nov 2026, 08:50 | 1,045 | -52 |
| 11 Nov 2026, 07:50 | 1,097 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 12 Nov 2026, 02:50 | 76 | no change |
| 12 Nov 2026, 01:50 | 76 | no change |
| 12 Nov 2026, 00:50 | 76 | no change |
| 11 Nov 2026, 23:50 | 76 | no change |
| 11 Nov 2026, 22:50 | 76 | no change |
| 11 Nov 2026, 21:50 | 76 | no change |
| 11 Nov 2026, 20:50 | 76 | no change |
| 11 Nov 2026, 19:50 | 76 | no change |
| 11 Nov 2026, 18:50 | 76 | +1 |
| 11 Nov 2026, 17:50 | 75 | no change |
| 11 Nov 2026, 16:50 | 75 | no change |
| 11 Nov 2026, 15:50 | 75 | no change |
| 11 Nov 2026, 14:50 | 75 | no change |
| 11 Nov 2026, 13:50 | 75 | no change |
| 11 Nov 2026, 12:50 | 75 | no change |
| 11 Nov 2026, 11:50 | 75 | no change |
| 11 Nov 2026, 10:50 | 75 | no change |
| 11 Nov 2026, 09:50 | 75 | no change |
| 11 Nov 2026, 08:50 | 75 | no change |
| 11 Nov 2026, 07:50 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.