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Obby To Heaven! [120 Stages!]

Obby To Heaven! [120 Stages!]

A Roblox experience owned by Moya Games.

ObbyENclimbheavenparkour

Obby To Heaven! [120 Stages!] is an obby experience created on 2026-10-05. It currently has 2049 players, 3,710,110 lifetime visits, a 75% like percentage, and 8,440 favorites.

Description (written by the developer; not a statement by this register)

🌟 OBBY TO HEAVEN! 🌟 Start in the Underworld. Finish above the clouds. Can you make it all the way to Heaven? 🔥 Escape the lava-filled UNDERWORLD 🦴 Climb across ancient bones in the DESERT 🐙 Find your footing in the OCEAN 🌈 Brave the rainbow paths of the SKY ✨ Reach HEAVEN… and discover what’s waiting for you! ⭐ 120 stages on one massive spiral climb ⭐ Different obstacles in every world ⭐ Tougher challenges the higher you go ⭐ Checkpoints save your progress along the way! ☁️ THE CLIMB IS ONLY THE BEGINNING… Earn your first halo, then climb again to unlock more rewards! Collect a Cloud Fox, Sunrise Trail, Seraph Wings, and the Starglider across your first 5 finishes. Heaven has a few more surprises… but you’ll have to reach it to see them. 👀 💛 Bring a friend and see who reaches the top first! 👍 Enjoying the climb? Like and ⭐ favorite to support the game! tags: obby, parkour, tower, climb, heaven, underworld, ocean, casual, fun, fun obby, checkpoints, mobile, spiral,

Last updated by the developer 11 Nov 2026, 19:41 UTC.

1,209
playing (measured 12 Nov 2026, 02:50 UTC)
3,808,082
lifetime visits
76%
liked (2,836 👍 / 913 👎)
8,440
favourites (2.2 per 1k visits)
5 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,0455,2573,1511,2093 November 202612 November 2026
217 measurements spanning 9 days, net -1,067. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 413–5,889 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 217
Measured (UTC)PlayersChange
12 Nov 2026, 02:501,209-28
12 Nov 2026, 01:501,237+57
12 Nov 2026, 00:501,180-150
11 Nov 2026, 23:501,330-55
11 Nov 2026, 22:501,385+14
11 Nov 2026, 21:501,371-173
11 Nov 2026, 20:501,544-308
11 Nov 2026, 19:501,852-206
11 Nov 2026, 18:502,058-91
11 Nov 2026, 17:502,149-80
11 Nov 2026, 16:502,229-33
11 Nov 2026, 15:502,262+213
11 Nov 2026, 14:502,049+105
11 Nov 2026, 13:501,944+178
11 Nov 2026, 12:501,766+228
11 Nov 2026, 11:501,538+169
11 Nov 2026, 10:501,369+160
11 Nov 2026, 09:501,209+164
11 Nov 2026, 08:501,045-52
11 Nov 2026, 07:501,097first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Witch's Broom
400 R$
Halloween Pack
249 R$
Maine Coon (Pet)
25 R$
Pirate Parrot (Pet)
25 R$
Bumble Bee (Pet)
25 R$
Piglet (Pet)
25 R$
Clicky Crab (Pet)
25 R$
Moo Cow (Pet)
25 R$
Hoppy Frog (Pet)
25 R$
Kitty Cat (Pet)
25 R$
Golden Eagle (Pet)
25 R$
Sky Shark (Pet)
25 R$
Sand Snake (Pet)
25 R$
Baby Dragon (Pet)
25 R$
Lil' Ghost
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Escaped the Underworld! · progression301,918 · 100.0% win
Conquered the Desert! · progression168,191 · 54.5% win
Conquered the Ocean! · progression74,049 · 24.2% win
Conquered the Sky! · progression39,984 · 13.2% win
Welcome to Heaven! · progression39,793 · 13.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.53 November 202612 November 2026
215 measurements spanning 9 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 215
Measured (UTC)% likedChange
12 Nov 2026, 02:5076no change
12 Nov 2026, 01:5076no change
12 Nov 2026, 00:5076no change
11 Nov 2026, 23:5076no change
11 Nov 2026, 22:5076no change
11 Nov 2026, 21:5076no change
11 Nov 2026, 20:5076no change
11 Nov 2026, 19:5076no change
11 Nov 2026, 18:5076+1
11 Nov 2026, 17:5075no change
11 Nov 2026, 16:5075no change
11 Nov 2026, 15:5075no change
11 Nov 2026, 14:5075no change
11 Nov 2026, 13:5075no change
11 Nov 2026, 12:5075no change
11 Nov 2026, 11:5075no change
11 Nov 2026, 10:5075no change
11 Nov 2026, 09:5075no change
11 Nov 2026, 08:5075no change
11 Nov 2026, 07:5075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.