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MotoLegends [BETA]

MotoLegends [BETA]

A Roblox experience owned by MotoLegends Group.

RacingENmotorcyclesimulationcompetitive

MotoLegends [BETA] is a racing experience created on 2026-10-05. It has 662,035 lifetime visits, 4,486 favorites, and a 91% like percentage. Currently, 1,753 users are playing. The game features realistic physics, adjustable assists, and a race system with qualifying and sprint modes.

Description (written by the developer; not a statement by this register)

Experience the most realistic racing simulation on Roblox! 🏍️ 🏁 Race System • 10-minute Qualifying decides the starting grid • 3-lap Sprint for up to 22 riders, lights-out start • Track limits, Long Lap penalties & jump-start detection ⭐ Legends Roll legendary riders with sprint abilities, improves your gameplay. 🔧 Features • Realistic physics: gearbox, suspension, highsides, lowsides, wheelie, & stoppie • Adjustable assists (TCS, Anti-Wheelie, Engine Brake) • Spectate mode with bunch of cam variants • Daily tasks, weekly lap leaderboard & championship points Earn money every lap. Top the leaderboard. Become a Legend! 🏆

Last updated by the developer 15 Nov 2026, 12:13 UTC.

1,574
playing (measured 15 Nov 2026, 17:50 UTC)
828,366
lifetime visits
91%
liked (4,142 👍 / 393 👎)
4,486
favourites (5.4 per 1k visits)
5 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9322,4661,69914 Nov 2026, 11:15 — 1,774 players14 Nov 2026, 11:50 — 2,028 players14 Nov 2026, 12:50 — 1,897 players14 Nov 2026, 13:50 — 2,134 players14 Nov 2026, 14:50 — 2,148 players14 Nov 2026, 15:50 — 1,981 players14 Nov 2026, 16:50 — 1,645 players14 Nov 2026, 17:50 — 1,552 players14 Nov 2026, 18:50 — 1,331 players14 Nov 2026, 19:50 — 1,138 players14 Nov 2026, 20:50 — 1,046 players14 Nov 2026, 21:50 — 984 players14 Nov 2026, 22:50 — 932 players14 Nov 2026, 23:50 — 1,060 players15 Nov 2026, 00:50 — 1,458 players15 Nov 2026, 01:50 — 1,542 players15 Nov 2026, 02:50 — 1,753 players15 Nov 2026, 03:50 — 1,676 players15 Nov 2026, 04:50 — 1,599 players15 Nov 2026, 05:50 — 1,665 players15 Nov 2026, 06:50 — 1,702 players15 Nov 2026, 07:50 — 1,906 players15 Nov 2026, 08:50 — 2,122 players15 Nov 2026, 09:50 — 2,201 players15 Nov 2026, 10:50 — 2,191 players15 Nov 2026, 11:50 — 2,456 players15 Nov 2026, 12:50 — 2,087 players15 Nov 2026, 13:50 — 2,466 players15 Nov 2026, 14:50 — 2,136 players15 Nov 2026, 15:50 — 1,878 players15 Nov 2026, 16:50 — 1,730 players15 Nov 2026, 17:50 — 1,574 players1,57414 Nov 2026, 11:1515 Nov 2026, 17:50
32 measurements spanning 1 day, net -200. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 702–2,696 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 32
Measured (UTC)PlayersChange
15 Nov 2026, 17:501,574-156
15 Nov 2026, 16:501,730-148
15 Nov 2026, 15:501,878-258
15 Nov 2026, 14:502,136-330
15 Nov 2026, 13:502,466+379
15 Nov 2026, 12:502,087-369
15 Nov 2026, 11:502,456+265
15 Nov 2026, 10:502,191-10
15 Nov 2026, 09:502,201+79
15 Nov 2026, 08:502,122+216
15 Nov 2026, 07:501,906+204
15 Nov 2026, 06:501,702+37
15 Nov 2026, 05:501,665+66
15 Nov 2026, 04:501,599-77
15 Nov 2026, 03:501,676-77
15 Nov 2026, 02:501,753+211
15 Nov 2026, 01:501,542+84
15 Nov 2026, 00:501,458+398
14 Nov 2026, 23:501,060+128
14 Nov 2026, 22:50932first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Suitable for everyone

As returned by Roblox on 14 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Extra Slot 2
99 R$
Extra Slot 1
99 R$
Freecam Mode
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9114 Nov 2026, 11:15 — 91 % liked14 Nov 2026, 11:50 — 91 % liked14 Nov 2026, 12:50 — 91 % liked14 Nov 2026, 13:50 — 91 % liked14 Nov 2026, 14:50 — 91 % liked14 Nov 2026, 15:50 — 91 % liked14 Nov 2026, 16:50 — 91 % liked14 Nov 2026, 17:50 — 91 % liked14 Nov 2026, 18:50 — 91 % liked14 Nov 2026, 19:50 — 91 % liked14 Nov 2026, 20:50 — 91 % liked14 Nov 2026, 21:50 — 91 % liked14 Nov 2026, 22:50 — 91 % liked14 Nov 2026, 23:50 — 91 % liked15 Nov 2026, 00:50 — 91 % liked15 Nov 2026, 01:50 — 91 % liked15 Nov 2026, 02:50 — 91 % liked15 Nov 2026, 03:50 — 91 % liked15 Nov 2026, 04:50 — 91 % liked15 Nov 2026, 05:50 — 91 % liked15 Nov 2026, 06:50 — 91 % liked15 Nov 2026, 07:50 — 91 % liked15 Nov 2026, 08:50 — 91 % liked15 Nov 2026, 09:50 — 91 % liked15 Nov 2026, 10:50 — 91 % liked15 Nov 2026, 11:50 — 91 % liked15 Nov 2026, 12:50 — 91 % liked15 Nov 2026, 13:50 — 91 % liked15 Nov 2026, 14:50 — 91 % liked15 Nov 2026, 15:50 — 91 % liked15 Nov 2026, 16:50 — 91 % liked15 Nov 2026, 17:50 — 91 % liked14 Nov 2026, 11:1515 Nov 2026, 17:50
32 measurements spanning 1 day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 32
Measured (UTC)% likedChange
15 Nov 2026, 17:5091no change
15 Nov 2026, 16:5091no change
15 Nov 2026, 15:5091no change
15 Nov 2026, 14:5091no change
15 Nov 2026, 13:5091no change
15 Nov 2026, 12:5091no change
15 Nov 2026, 11:5091no change
15 Nov 2026, 10:5091no change
15 Nov 2026, 09:5091no change
15 Nov 2026, 08:5091no change
15 Nov 2026, 07:5091no change
15 Nov 2026, 06:5091no change
15 Nov 2026, 05:5091no change
15 Nov 2026, 04:5091no change
15 Nov 2026, 03:5091no change
15 Nov 2026, 02:5091no change
15 Nov 2026, 01:5091no change
15 Nov 2026, 00:5091no change
14 Nov 2026, 23:5091no change
14 Nov 2026, 22:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.