[🪐] Eat Everything In A Grocery Store
A Roblox experience owned by Supermarket Munchdown.
SimulatorENeatinggrocery storeco-op
Description (written by the developer; not a statement by this register)
THIRD STORE: MARS MART JUST LAUNCHED - PLAY THEM ALL! 🛒 EAT THE STORE — Can you eat an ENTIRE supermarket? You and your squad are locked inside a giant grocery store. Millions of calories on the shelves. One goal: eat EVERYTHING. 🍔 LOOT every shelf – from bare hands to bags, boxes and a Gold & Diamond shopping cart 🥤 BLEND mountains of food into smoothies and chug them down 🤰 GET ROUNDER with every bite – your belly is your backpack! 🏃 BURN IT OFF on the treadmills to make room for more 💰 UPGRADE stomach, bite speed and burn rate with your squad's shared cash 🌟 Survive JIMMY'S HALFTIME EVENT: the Golden Treadmill! Empty shelves fall apart, the days are ticking, and the whole store is up for grabs. Play solo or with up to 3 friends. One round = about 40 minutes of pure snack chaos. Race for the fastest clear on the leaderboard and collect wins! Come hungry. 🍕 Daily NEW UPDATES!!
Last updated by the developer 21 Oct 2026, 12:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 23 Oct 2026, 04:48 | 83 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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