Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Facecard: Makeup Showdown

Facecard: Makeup Showdown

A Roblox experience owned by Facecard: Makeup Showdown.

SimulatorENmakeupsimulationcompetition

Facecard: Makeup Showdown is a simulator experience created on 2026-10-05. The game currently has 2824 players online and 506,714 lifetime visits. It holds a 99% like percentage and 1,991 favorites.

Description (written by the developer; not a statement by this register)

you ever wanted to achieve that lethal facecard?! be a makeup artist and use various tools to perfect your dream look and mog the competition! May the best BEAT FACE win.

Last updated by the developer 10 Oct 2026, 20:08 UTC.

3,821
playing (measured 11 Oct 2026, 02:50 UTC)
1,247,121
lifetime visits
99%
liked (13,042 👍 / 139 👎)
1,991
favourites (1.6 per 1k visits)
5 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,0416,9533,9979 October 2026 — 1,648 players9 October 2026 — 1,582 players9 October 2026 — 1,411 players9 October 2026 — 1,371 players9 October 2026 — 1,167 players9 October 2026 — 1,144 players9 October 2026 — 1,086 players9 October 2026 — 1,041 players9 October 2026 — 1,084 players9 October 2026 — 1,144 players9 October 2026 — 1,296 players9 October 2026 — 1,587 players9 October 2026 — 1,886 players9 October 2026 — 2,137 players9 October 2026 — 2,599 players9 October 2026 — 3,062 players9 October 2026 — 3,264 players9 October 2026 — 3,354 players9 October 2026 — 3,580 players9 October 2026 — 3,649 players9 October 2026 — 3,508 players9 October 2026 — 2,703 players9 October 2026 — 2,824 players9 October 2026 — 2,781 players10 October 2026 — 2,672 players10 October 2026 — 2,703 players10 October 2026 — 2,563 players10 October 2026 — 2,469 players10 October 2026 — 2,238 players10 October 2026 — 2,188 players10 October 2026 — 2,291 players10 October 2026 — 2,563 players10 October 2026 — 2,988 players10 October 2026 — 3,259 players10 October 2026 — 3,473 players10 October 2026 — 3,901 players10 October 2026 — 4,344 players10 October 2026 — 4,716 players10 October 2026 — 5,388 players10 October 2026 — 5,518 players10 October 2026 — 5,782 players10 October 2026 — 6,569 players10 October 2026 — 6,448 players10 October 2026 — 6,953 players10 October 2026 — 6,307 players10 October 2026 — 4,910 players10 October 2026 — 4,527 players10 October 2026 — 4,172 players11 October 2026 — 3,956 players11 October 2026 — 4,122 players11 October 2026 — 3,821 players3,8219 October 202611 October 2026
51 measurements spanning 2 days, net +2,173. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 154–7,840 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 51
Measured (UTC)PlayersChange
11 Oct 2026, 02:503,821-301
11 Oct 2026, 01:504,122+166
11 Oct 2026, 00:503,956-216
10 Oct 2026, 23:504,172-355
10 Oct 2026, 22:504,527-383
10 Oct 2026, 21:504,910-1,397
10 Oct 2026, 20:506,307-646
10 Oct 2026, 19:506,953+505
10 Oct 2026, 18:506,448-121
10 Oct 2026, 17:506,569+787
10 Oct 2026, 16:505,782+264
10 Oct 2026, 15:505,518+130
10 Oct 2026, 14:505,388+672
10 Oct 2026, 13:504,716+372
10 Oct 2026, 12:504,344+443
10 Oct 2026, 11:503,901+428
10 Oct 2026, 10:503,473+214
10 Oct 2026, 09:503,259+271
10 Oct 2026, 08:502,988+425
10 Oct 2026, 07:502,563first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
349 R$
2x Facecard Cashback ($)
199 R$
Increased Layer Limit
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined Facecard: Makeup Showdown · welcome71,621 · 100.0% win
First Lethal Facecard · progression5,680 · 12.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

989998.59 October 2026 — 98 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked10 October 2026 — 99 % liked11 October 2026 — 99 % liked11 October 2026 — 99 % liked11 October 2026 — 99 % liked9 October 202611 October 2026
51 measurements spanning 2 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 51
Measured (UTC)% likedChange
11 Oct 2026, 02:5099no change
11 Oct 2026, 01:5099no change
11 Oct 2026, 00:5099no change
10 Oct 2026, 23:5099no change
10 Oct 2026, 22:5099no change
10 Oct 2026, 21:5099no change
10 Oct 2026, 20:5099no change
10 Oct 2026, 19:5099no change
10 Oct 2026, 18:5099no change
10 Oct 2026, 17:5099no change
10 Oct 2026, 16:5099no change
10 Oct 2026, 15:5099no change
10 Oct 2026, 14:5099no change
10 Oct 2026, 13:5099no change
10 Oct 2026, 12:5099no change
10 Oct 2026, 11:5099no change
10 Oct 2026, 10:5099no change
10 Oct 2026, 09:5099no change
10 Oct 2026, 08:5099no change
10 Oct 2026, 07:5099first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.