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⚔️ Guild Masters [RPG]

⚔️ Guild Masters [RPG]

A Roblox experience owned by Ascent & Abyss Studios.

RacingENguild managementturn-based combatmythology

Description (written by the developer; not a statement by this register)

⚔️ Build your guild. Recruit legends. Conquer the floors. Recruit heroes, send them on quests and fight in turn-based battles across three floors: 🌿 Floor 1 – Lumina Town and six wild zones ☁️ Floor 2 – Skyhaven, sky islands and Storm Hour 🌙 Floor 3 – Lumenveil, a twilight garden under the aurora 👑 Climb the Pillars and face Gilgamesh, King of Uruk, and Lancelot, the Maddened Knight ✨ 18 Mythic heroes with their own skills – even the Pillar bosses 🔥 Rebirth for permanent bonuses and raise your hero level cap 🏰 Upgrade your hall and your Sky Citadel 💰 Trade heroes in the cross-server Auction House ⭐ Hunt the Starfallen Relic, light the Moonwell Shrines… and find the hidden Guildmaster Battle other guilds, rise to Rank SS, and become a true Guild Master! 🆕 NEW: Floor 3, Lancelot, Auction House, 12-player servers, hidden questline + Moonlit Cloud mount

Last updated by the developer 10 Oct 2026, 01:21 UTC.

5
playing (measured 10 Oct 2026, 01:30 UTC)
393
lifetime visits
71%
liked (54 👍 / 22 👎)
267
favourites (679.4 per 1k visits)
5 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Oct 2026, 01:305first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Gold
399 R$
Lucky Charm
349 R$
VIP Guild
299 R$
Extra Quest Slots
249 R$
Swift Guild
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome, Guild Master · welcome5,204 · 66.7% win
First Recruit · collection1,659 · 38.1% win
Mythic Summoner · collection232 · 19.0% win
Rank S Guild · progression212 · 19.0% win
Legendary Guild · progression186 · 19.0% win
Skybound · progression170 · 9.5% win
Pillar Conqueror · progression170 · 9.5% win
Reborn · progression147 · 9.5% win
Knight's Bane · progression84 · 0.00% win
Lumenveil · progression80 · 0.00% win
Starfallen · collection20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707572.511 October 2026 — 70 % liked21 October 2026 — 75 % liked1 November 2026 — 71 % liked7111 October 20261 November 2026
3 measurements spanning 21 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 10:2171-4
21 Oct 2026, 21:3675+5
11 Oct 2026, 21:0570first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.