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Steal a Basketball Player

Steal a Basketball Player

A Roblox experience owned by Adufiee Studios.

TycoonENbasketballsteal mechanicsoffline earnings

Description (written by the developer; not a statement by this register)

🏀 Steal a Basketball Player! 🏀 Run onto the court and grab Lucky Blocks, then sprint back to your base before the giant catches you! Open your blocks to get basketball players who earn you money every second, even while you're offline. ⭐ Collect players from 6 teams, from Common to Mythic 💰 Earn cash and upgrade your treadmill, pen and speed 🕵️ Steal other players' ballers and bonk thieves with your bat 🌈 Find the super rare Rainbow and Binary blocks 🔁 Rebirth for a permanent money boost Can you collect them all?

Last updated by the developer 11 Oct 2026, 16:40 UTC.

0
playing (measured 14 Oct 2026, 20:45 UTC)
4,764
lifetime visits
83%
liked (10 👍 / 2 👎)
18
favourites (3.8 per 1k visits)
5 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Oct 2026, 20:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Growth
249 R$
x2 Money
219 R$
Binary Trail
189 R$
Rainbow Trail
109 R$
Red Trail
65 R$
x5 Offline Earnings
59 R$
Golden Trail
45 R$
Hatch All
29 R$
Purple Trail
29 R$
Blue Trail
19 R$
Green Trail
11 R$
Grey Trail
3 R$
x2 Speed
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,480 · 0.00% win
First Baller · collection2,078 · 0.00% win
Mythic Pull · collection256 · 0.00% win
On Fire · collection72 · 0.00% win
Master Thief · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.