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πŸ‘» Would You Rather: Halloween Outfit Tower

πŸ‘» Would You Rather: Halloween Outfit Tower

A Roblox experience owned by ultimate outfit tower games.

SimulatorENtower climbcostume customizationwould you rather

Description (written by the developer; not a statement by this register)

πŸŽƒ Welcome to Would You Rather: Halloween Outfit Tower! πŸ‘» πŸ¦‡ Climb the spooky tower, grab candy, and discover what wild outfit you’ll end up wearing at the top! At every door you choose: πŸ§™ Pick the cutest costume piece 🧟 Or risk a total fashion disaster 🍬 Collect candy as you climb and spend it on awesome rewards! πŸ‘— Every run gives you a different choices! Think you can reach the top in style? Jump in and prove it! πŸ‘» ⭐ LIKE + FAVORITE for more outfits and updates! ❀️

Last updated by the developer 12 Oct 2026, 23:26 UTC.

15
playing (measured 14 Oct 2026, 19:45 UTC)
7,321
lifetime visits
38%
liked (3 πŸ‘ / 5 πŸ‘Ž)
732
favourites (100.0 per 1k visits)
5 October 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Oct 2026, 19:4515first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

[PERMANENT] Admin Commands
249 R$
[FLY] Witches Broom
89 R$
[PERMANENT] Fusion Coil
39 R$
[FAST] Speed Coil
29 R$
[JUMP] Gravity Coil
29 R$
[PERMANENT] Double Jump
8 R$
[PERMANENT] Slap
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome6,085 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.