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Train Heist🚂

Train Heist🚂

A Roblox experience owned by CT Studios - Game Group.

Description (written by the developer; not a statement by this register)

🚂 **WELCOME TO TRAIN HEIST** 💰 Jump onto moving trains, smash open massive vaults, and escape with giant money bags! Upgrade your gear, hatch rare pets, and progress through train cars! ⚡ **HOW TO PLAY:** 🛠️ **BREAK:** Use powerful tools to smash open high-security vaults! 🎒 **LOOT:** Haul giant money bags overflowing with cash and gems! 🐾 **HATCH:** Collect rare pets with unique stat multipliers! 🚆 **PROGRESS:** Unlock new train cars and mega vaults! 👍 **LIKE & FAVORITE** the game to support future updates!

Last updated by the developer 21 Oct 2026, 04:59 UTC.

0
playing (measured 6 Nov 2026, 20:00 UTC)
371
lifetime visits
71%
liked (5 👍 / 2 👎)
6
favourites (16.2 per 1k visits)
6 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Nov 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
399 R$
Heavy Hitter
299 R$
Pet Power
249 R$
x2 Vault Gems
249 R$
Auto Sell
249 R$
Pet Collector
199 R$
Auto Collect
199 R$
Bounty Hunter
199 R$
Big Sack
149 R$
Fleet Footed
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Aboard · welcome303 · 0.00% win
First Crack · progression196 · 0.00% win
Payday · progression156 · 0.00% win
Graduate · progression156 · 0.00% win
Gatecrasher · collection21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.