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[ZOMBIES] The Gladiator Game

[ZOMBIES] The Gladiator Game

A Roblox experience owned by Bane Studios & Games.

HorrorENzombiesgladiatorsurvival

Description (written by the developer; not a statement by this register)

Every gladiator has something to prove. Fight through waves of Roman soldiers, challenge rival warriors, face towering champions, or survive the dead rising from the sand. Master your blade, earn legendary weapons, and carve your name into the arena. Fight for glory. Fight for survival. Earn your place in Rome. The arena awaits. Earn your glory. gladiator, arena, colosseum, Rome, Roman, swords and sandals, sword fighting, melee combat, PvP, zombies, survival, co-op, boss fights, legendary weapons

Last updated by the developer 26 Oct 2026, 00:01 UTC.

1
playing (measured 26 Oct 2026, 02:15 UTC)
1,271
lifetime visits
85%
liked (11 👍 / 2 👎)
4
favourites (3.1 per 1k visits)
6 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Oct 2026, 02:152first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Menrva Judgement [LIMITED]
1,399 R$
VIP GAMEPASS
399 R$
2× DENARII FOREVER
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Gladiator Game · welcome39 · 27.3% win
Random Events Indeed · other17 · 27.3% win
Night of Living Dead · progression16 · 9.1% win
First Blood · progression7 · 9.1% win
Defeated Menrva · progression1 · 0.00% win
Alpha Tester · other0 · 0.00% win
Defeated Spartacus · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.