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Stop the Tsunami🌊

Stop the Tsunami🌊

A Roblox experience owned by Game Potion.

SimulatorENco-opsurvivalphysics

Description (written by the developer; not a statement by this register)

🌊 Welcome to Stop the Tsunami! How to Play: 🧱 Pick up blocks and carry them to the wall. 🤝 Work together with everyone in the server. ⚡ Train to increase your speed and strength. 🏆 Survive tsunamis to become even better! 🎮 Supports Desktop, Console, Mobile, and Tablet players

Last updated by the developer 6 Oct 2026, 21:49 UTC.

13
playing (measured 7 Oct 2026, 02:00 UTC)
714
lifetime visits
91%
liked (48 👍 / 5 👎)
93
favourites (130.3 per 1k visits)
6 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Oct 2026, 02:0013first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

250x Admin Gym
1,350 R$
Poseidon
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Stop the Tsunami🌊 · welcome25,117 · 100.0% win
Survive 1 Tsunami · progression9,637 · 100.0% win
Survive 10 Tsunamis · progression291 · 5.0% win
Survive 100 Tsunamis · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9110095.57 October 2026 — 100 % liked17 October 2026 — 91 % liked7 October 202617 October 2026
2 measurements spanning 10 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 08:0291-9
7 Oct 2026, 02:17100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.