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Ocean Evolution v1.4 (Halloween Update!) [Beta]

Ocean Evolution v1.4 (Halloween Update!) [Beta]

A Roblox experience owned by Ocean Evolution Development.

SimulatorENevolution2dmultiplayer

Description (written by the developer; not a statement by this register)

Ocean Evolution is a 2D fish evolution game where you eat different foods around the map to grow and evolve! You can fight other players as well by ramming them and using your special ability. You can get pearls by leveling up, evolving, and defeating other players which you can spend to buy new fish to play as. Controls: Movement: wasd, arrow keys, or click to move Ability: R Evolve key: F Mobile is supported 😎 Loosely based on Deeeep.io and Hungry Shark Evolution

Last updated by the developer 17 Oct 2026, 05:15 UTC.

21
playing (measured 18 Oct 2026, 21:45 UTC)
3,357
lifetime visits
90%
liked (18 👍 / 2 👎)
45
favourites (13.4 per 1k visits)
6 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Oct 2026, 21:4518first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation!!!!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other885 · 0.00% win
Supporter Fish! · other22 · 0.00% win
Secret Fish? 👀👀👀👀 · secret2 · 0.00% win
Rker Fish 😡😡😡😡 · progression0 · 0.00% win
Collector Badge!!!! · collection0 · 0.00% win
Rich Fish 😎😎😎😎 · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

879088.518 October 2026 — 87 % liked28 October 2026 — 89 % liked7 November 2026 — 90 % liked18 October 20267 November 2026
3 measurements spanning 20 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Nov 2026, 21:4790+1
28 Oct 2026, 21:4689+2
18 Oct 2026, 21:4687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.