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911 Dispatch

911 Dispatch

A Roblox experience owned by Dispatch Interactive.

SimulatorENemergency servicesmanagementsimulation

Description (written by the developer; not a statement by this register)

You sit at the dispatch computer, pick up calls and send police, fire trucks and ambulances where they need to go. How it works: 1. Phone rings, you answer it 2. Ask the caller where they are and what happened 3. Put the incident in and send units 4. Watch them drive there on the map. If they need backup they radio you Not every caller is helpful. Some panic, some hang up and some barely know where they are, so you can ping their phone on the map. You get a grade at the end of each shift and earn money for more units and new parts of the city. - 20 types of calls - 4 districts to unlock - Shifts from 2 minutes up to an hour

Last updated by the developer 12 Oct 2026, 11:19 UTC.

17
playing (measured 12 Oct 2026, 22:45 UTC)
9,221
lifetime visits
90%
liked (76 👍 / 8 👎)
450
favourites (48.8 per 1k visits)
6 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Oct 2026, 22:4516first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double XP
199 R$
Double Pay
149 R$
Mutual Aid Contract
99 R$
Colour Customization
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1st Shift · progression2,296 · 100.0% win
Regular · progression119 · 5.5% win
Fifty Up · progression106 · 4.6% win
Veteran · progression1 · 0.00% win
Five Hundred · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.