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Project: Aincrad [PLAYTEST]

Project: Aincrad [PLAYTEST]

A Roblox experience owned by Project: Aincrad Community.

RacingENanimeturn-based combatguilds

Description (written by the developer; not a statement by this register)

⚠️ PLAYTEST — This game is in active development. Expect bugs, balance changes, new features and frequent updates. Your progress may be adjusted or reset as systems change. Thanks for helping to make the game better! 💬 Found a bug or have an idea? Use the FEEDBACK button in-game. EVERY SINGLE report helps and WILL BE READ! ⚔️ Welcome to Project: Aincrad Step onto the first floor of Aincrad and fight your way to the top. Explore open fields and forests, hunt wolves and boars, and take on powerful minibosses. [Main Boss is coming soon!] 🗡️ Turn-based combat Pick your style: longsword, greatsword, rapier, or sword and shield. Each weapon class has its own stance, skills and abilities. 🛡️ Gear and growth Level up, raise your stats, and collect rare weapons, armour and shields dropped by monsters and show that you are the strongest. 🤝 Play together Form parties to fight side by side, found a guild with its own emblem, and show your gear off to other players.

Last updated by the developer 24 Oct 2026, 21:55 UTC.

1
playing (measured 26 Oct 2026, 17:48 UTC)
1,139
lifetime visits
97%
liked (35 👍 / 1 👎)
43
favourites (37.8 per 1k visits)
6 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Oct 2026, 17:480first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

9710098.526 October 2026 — 100 % liked5 November 2026 — 97 % liked26 October 20265 November 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Nov 2026, 17:5097-3
26 Oct 2026, 17:49100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.