⚓ Naval Combat [EARLY-BETA]
A Roblox experience owned by DnC Productions.
SimulatorENnaval combatage of sailmultiplayer war
Description (written by the developer; not a statement by this register)
⚓ Command a real ship of the line in the age of sail. Trim your sails to the wind, aim your broadsides and send rival ships to the bottom. Sail anything from a nimble cutter to a mighty four-decker. ⚔️ Crown, Republic or Pirate: every sinking counts in the weekly war 🏰 Three great capitals: Aldmere, Vessa & Blackwater Cove 🐙 The Kraken, the Drowned Fleet & events on the clock 🏝️ Explore islands: forts, caves, bosses, chests and gear 🏠 Crews, houses on the docks & your own island fortress 🎁 Daily rewards • Ranked arena • Join our group for +5% gold & the Early Beta Tester title 🎮 CONTROLS PC: W/S sails • A/D steer • Point the mouse to aim • SPACE fire • Q/E fire left/right • Hold & drag mouse to look around • M map • F dock Mobile: on-screen sail, steer & FIRE buttons • drag to look and aim Console: Left stick steer • Right stick aim • RT fire • D-pad sails New to sailing? Auto fire is on by default. Just steer your side toward the enemy! 📱 PC, mobile and console 🚧 In Beta.
Last updated by the developer 26 Oct 2026, 11:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 29 Oct 2026, 03:00 | 20 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.