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[Release🎉] Slime VS Slime

[Release🎉] Slime VS Slime

A Roblox experience owned by Slime VS Slime Studios.

SimulatorENbattlecollectiontrading

Description (written by the developer; not a statement by this register)

🟢 SLIME VS SLIME 🟠 Aim, launch and SMASH your slimes into your opponent in fast 1v1 battles! ⚔️ HOW TO PLAY • Pick 3 slimes from your inventory • Aim where your slime goes, then launch it into battle • Each slime can only fight once per match, so choose wisely! • Every round rolls a new environment like Fire, Ice or Ground. Slimes that match it deal DOUBLE damage • Win 2 rounds to win the match 🥚 COLLECT • Summon slimes from crates: Common all the way to Godly • 1 in 50 chance for SILVER and 1 in 100 for GOLD, with boosted stats! • Rare slimes and up have special abilities you press in battle 🔁 TRADE • Trade slimes and gems with other players ⭐ PROGRESS • Level up your slimes and earn XP • Fill your Slime Journey for coins, gems and new slimes • Complete quests and unlock titles to show off Join our group for updates and codes!

Last updated by the developer 20 Oct 2026, 02:50 UTC.

11
playing (measured 20 Oct 2026, 05:00 UTC)
29,404
lifetime visits
78%
liked (36 👍 / 10 👎)
636
favourites (21.6 per 1k visits)
6 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Oct 2026, 05:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Season 4 Pro Pass
299 R$
2x Luck
249 R$
2x Gems
249 R$
+500 Slime Space
199 R$
2X Coins
199 R$
Lucky Summons
149 R$
Starter Pack
99 R$
+2 Slots
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome45,367 · 100.0% win
First Win · progression28,808 · 100.0% win
Collector · collection42 · 0.40% win
Frosty Explorer · progression26 · 0.40% win
Rich Slime · progression21 · 0.00% win
Godly · collection14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

74787620 October 2026 — 74 % liked30 October 2026 — 78 % liked9 November 2026 — 78 % liked20 October 20269 November 2026
3 measurements spanning 20 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Nov 2026, 05:0178no change
30 Oct 2026, 05:0178+4
20 Oct 2026, 05:0074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
3 November 2026
Roblox entity thumbnail
20 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.