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BRAINROT RACERS

BRAINROT RACERS

A Roblox experience owned by Nexvion Studios.

Description (written by the developer; not a statement by this register)

🏁 BRAINROT RACERS 🏁 🏎️ RACE against unique characters and see who can reach the finish line first! 🧠 COLLECT different characters and discover rare versions. 🔧 UPGRADE your cars with better speed, handling, acceleration, and boost. 🌎 EXPLORE cities, mountains, deserts, islands, and secret tracks. 💎 DISCOVER special Gold, Diamond, and Emerald versions. 🏆 COMPETE for the fastest race times and biggest collections! 🎉 JOIN EVENTS and discover new cars, characters, tracks, and rewards. ⭐ VISIT OTHER PLAYERS and show off your collection and favorite cars! 🔥 RACE. COLLECT. UPGRADE. BECOME THE BEST!🔥 🚗 More updates and new content coming soon!

Last updated by the developer 13 Oct 2026, 00:17 UTC.

0
playing (measured 14 Oct 2026, 04:00 UTC)
380
lifetime visits
100%
liked (6 👍 / 0 👎)
21
favourites (55.3 per 1k visits)
6 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Oct 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

25x Cash
499 R$
Super Luck
399 R$
VIP
349 R$
20x Cash
299 R$
Lucky Charm
249 R$
15x Cash
199 R$
+6 Display Slots
149 R$
2x XP
149 R$
Nitro+
129 R$
Race Rewards+
99 R$
10x Cash
99 R$
Auto-Collect
99 R$
Premium Name Tag
49 R$
5x Cash
49 R$
3x Cash
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

10014 October 2026 — 100 % liked24 October 2026 — 100 % liked14 October 202624 October 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:07100no change
14 Oct 2026, 04:01100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.