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[NEW] Build a Space Empire

[NEW] Build a Space Empire

A Roblox experience owned by Left and Down Studios.

SimulatorENspaceempire buildingstrategy

Description (written by the developer; not a statement by this register)

🚀 SPACE CONQUERORS - Build your COLONY, grow your EMPIRE, and command your FLEET to CONQUER the GALAXY! ⭐ HOW TO PLAY: Build your space colony and grow your ECONOMY 🏠 Upgrade into advanced mines, reactors and INDUSTRY 🏭 Train SPACE MARINES and expand your ARMY 👨‍🚀 Unlock stronger units like MECHS, STARFIGHTERS, BATTLESHIPS 🚀 Load your DROPSHIPS and INVADE other players’ planets 🪐 💡 PLAY YOUR WAY: Commence in Mini Space Wars! Focus on building a RICH and ADVANCED colony. Create a massive GALACTIC war machine. Or balance both and rule the stars. Start on one tiny planet, grow big, and take over the GALAXY! 🌌 👍 If you enjoy the game, leave a thumbs up! Join the group for codes!

Last updated by the developer 23 Oct 2026, 00:08 UTC.

1
playing (measured 23 Oct 2026, 02:04 UTC)
565
lifetime visits
83%
liked (19 👍 / 4 👎)
88
favourites (155.8 per 1k visits)
6 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Oct 2026, 02:041first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1+ Admiral
400 R$
2X Money
399 R$
2X Research
199 R$
2x Civilians
199 R$
2x Build Speed
179 R$
Auto Sell Money
149 R$
Auto Collect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome12,183 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8310091.523 October 2026 — 100 % liked2 November 2026 — 83 % liked23 October 20262 November 2026
2 measurements spanning 10 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–103 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 10:0683-17
23 Oct 2026, 09:07100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.