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FrameWork

FrameWork

A Roblox experience owned by FrameWorkGames.

OtherENphysics-based combatcity destruction

Description (written by the developer; not a statement by this register)

Punch, fling and smash your way through a city that falls apart around you! Jump in, grab a weapon and start swinging! You can get more rewards + the 1.2x gold/xp if you join my group!! https://www.roblox.com/communities/225155055/FrameWorkGames#!/about Thank you for playing! There's more to this game than meets the eye..

Last updated by the developer 25 Oct 2026, 21:37 UTC.

0
playing (measured 30 Oct 2026, 00:00 UTC)
8,721
lifetime visits
57%
liked (20 👍 / 15 👎)
154
favourites (17.7 per 1k visits)
7 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Oct 2026, 00:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
2x Luck
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fresh Spawn · welcome7,577 · 100.0% win
Pocket Change · other4,400 · 100.0% win
Coin Collector · collection3,744 · 0.00% win
Demolition Day · progression879 · 0.00% win
First Blood · other616 · 0.00% win
Met the Dev · other292 · 0.00% win
Warming Up · progression277 · 0.00% win
Look Both Ways · other229 · 0.00% win
Street Brawler · progression34 · 0.00% win
Eye of the Storm · other29 · 0.00% win
Hidden Depths · secret25 · 0.00% win
Gold Hoarder · collection21 · 0.00% win
Struck by Lightning · other19 · 0.00% win
Guardian Breaker · progression16 · 0.00% win
Seasoned Fighter · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.