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[BETA] Zombie Lockdown

[BETA] Zombie Lockdown

A Roblox experience owned by RMA GAME.

ShooterENzombiesurvivalco-op

Description (written by the developer; not a statement by this register)

🧪 BETA VERSION: the game is still in development. You may run into bugs, and new content is added regularly. Thanks for your feedback! 🧟 Survive the waves. Hold the line. Get out together. The outbreak started at Sainte-Aurore hospital. Team up with up to 4 survivors, buy weapons off the walls, open the hospital room by room, upgrade your guns and hold out against endless zombie waves. 🔫 19 weapons, 3 upgrade tiers 👥 4 playable characters 🗺️ A huge hospital to explore, with secrets and a hidden quest 🎨 Camos, name effects, VIP

Last updated by the developer 14 Nov 2026, 02:48 UTC.

6
playing (measured 14 Nov 2026, 09:15 UTC)
12,302
lifetime visits
50%
liked (14 👍 / 14 👎)
186
favourites (15.1 per 1k visits)
7 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Nov 2026, 09:156first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pack Starter
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Circle of Sainte-Aurore · Thank you · other1 · 0.00% win
Circle of Sainte-Aurore · Support · other1 · 0.00% win
Circle of Sainte-Aurore · Dawn · other1 · 0.00% win
Circle of Sainte-Aurore · Patron · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.