Steal The Moon! [CO-OP]
A Roblox experience owned by Nightclock Studios.
SimulatorENco-opphysics-basedabsurdist humor
Description (written by the developer; not a statement by this register)
Team up with 1–4 players, operate increasingly ridiculous machines, and drag the Moon closer one cable at a time. Start with simple equipment, upgrade your worksite, and work your way up to massive industrial machinery built for one very stupid purpose: stealing the Moon. The closer it gets, the worse things get. Gravity weakens, cars and trees start floating, the city begins falling apart, and Victor somehow insists everything is going exactly according to plan. ⚙️ Operate and upgrade unique machines 🌕 Physically pull the Moon closer to Earth 👥 Play solo or with up to 4 players 💰 Print invoices, get paid, and buy better equipment 🌎 Watch the world break as the Moon approaches 🚨 Survive increasingly ridiculous late-game chaos Cable’s already attached. Pull.
Last updated by the developer 30 Oct 2026, 05:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Nov 2026, 13:15 | 13 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.