Stormbound [THE TITUS]
A Roblox experience owned by Team Skybound.
SimulatorENstorm chasingvehicle customizationco-op survival
Stormbound [THE TITUS] is a simulator experience created on 2026-10-07. It has 1,179,129 lifetime visits and 429 concurrent players. The game holds 30,557 favorites and an 83% like rating. Players engage in storm chasing mechanics within a shared server environment.
Description (written by the developer; not a statement by this register)
Chase real tornadoes in this storm chasing game on a living island! 🌪️ 🔧 NEW: CUSTOM CARS! Weld your own storm chaser in your engineering garage: frame it, armour it, bolt on gear and drop anchors to hold against the wind. Severe weather builds in real time and the whole server shares one sky. Get close to earn more, but stay too long and the twister throws you, your car and the house next door. 🌪️ CHASE: track storms on radar, drop probes, film the tornado and fly a drone into it. 🏚️ WATCH IT HIT: roofs, doors and furniture fly, trees fall and power lines snap. 🚗 DRIVE: eight storm chasers, from the Old Banger to the armoured Tornado Interceptor. 👥 TEAM UP: chase with friends and contain The Big One. 🌩️ EVERY STORM IS DIFFERENT: wedges, ropes, twin tornadoes, night storms, hail and outbreaks. 🏠 BUILD: grow your base with a radar, garage, drone lab and engineering garage. 🧹 HELP OUT: clear fallen trees and rescue survivors. Stay safe out there, chaser!
Last updated by the developer 10 Nov 2026, 08:14 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Nov 2026, 14:50 | 310 | -107 |
| 10 Nov 2026, 13:50 | 417 | -7 |
| 10 Nov 2026, 12:50 | 424 | +24 |
| 10 Nov 2026, 11:50 | 400 | +49 |
| 10 Nov 2026, 10:50 | 351 | +64 |
| 10 Nov 2026, 09:50 | 287 | +66 |
| 10 Nov 2026, 08:50 | 221 | no change |
| 10 Nov 2026, 07:50 | 221 | +17 |
| 10 Nov 2026, 06:50 | 204 | -4 |
| 10 Nov 2026, 05:50 | 208 | -38 |
| 10 Nov 2026, 04:50 | 246 | -73 |
| 10 Nov 2026, 03:50 | 319 | -34 |
| 10 Nov 2026, 02:50 | 353 | -49 |
| 10 Nov 2026, 01:50 | 402 | -37 |
| 10 Nov 2026, 00:50 | 439 | -40 |
| 9 Nov 2026, 23:50 | 479 | +61 |
| 9 Nov 2026, 22:50 | 418 | +16 |
| 9 Nov 2026, 21:50 | 402 | +110 |
| 9 Nov 2026, 20:50 | 292 | +22 |
| 9 Nov 2026, 19:50 | 270 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 10 Nov 2026, 14:50 | 83 | no change |
| 10 Nov 2026, 13:50 | 83 | no change |
| 10 Nov 2026, 12:50 | 83 | no change |
| 10 Nov 2026, 11:50 | 83 | no change |
| 10 Nov 2026, 10:50 | 83 | no change |
| 10 Nov 2026, 09:50 | 83 | no change |
| 10 Nov 2026, 08:50 | 83 | no change |
| 10 Nov 2026, 07:50 | 83 | no change |
| 10 Nov 2026, 06:50 | 83 | no change |
| 10 Nov 2026, 05:50 | 83 | no change |
| 10 Nov 2026, 04:50 | 83 | no change |
| 10 Nov 2026, 03:50 | 83 | no change |
| 10 Nov 2026, 02:50 | 83 | no change |
| 10 Nov 2026, 01:50 | 83 | no change |
| 10 Nov 2026, 00:50 | 83 | no change |
| 9 Nov 2026, 23:50 | 83 | no change |
| 9 Nov 2026, 22:50 | 83 | no change |
| 9 Nov 2026, 21:50 | 83 | no change |
| 9 Nov 2026, 20:50 | 83 | no change |
| 9 Nov 2026, 19:50 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.