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Stormbound [THE TITUS]

Stormbound [THE TITUS]

A Roblox experience owned by Team Skybound.

SimulatorENstorm chasingvehicle customizationco-op survival

Stormbound [THE TITUS] is a simulator experience created on 2026-10-07. It has 1,179,129 lifetime visits and 429 concurrent players. The game holds 30,557 favorites and an 83% like rating. Players engage in storm chasing mechanics within a shared server environment.

Description (written by the developer; not a statement by this register)

Chase real tornadoes in this storm chasing game on a living island! 🌪️ 🔧 NEW: CUSTOM CARS! Weld your own storm chaser in your engineering garage: frame it, armour it, bolt on gear and drop anchors to hold against the wind. Severe weather builds in real time and the whole server shares one sky. Get close to earn more, but stay too long and the twister throws you, your car and the house next door. 🌪️ CHASE: track storms on radar, drop probes, film the tornado and fly a drone into it. 🏚️ WATCH IT HIT: roofs, doors and furniture fly, trees fall and power lines snap. 🚗 DRIVE: eight storm chasers, from the Old Banger to the armoured Tornado Interceptor. 👥 TEAM UP: chase with friends and contain The Big One. 🌩️ EVERY STORM IS DIFFERENT: wedges, ropes, twin tornadoes, night storms, hail and outbreaks. 🏠 BUILD: grow your base with a radar, garage, drone lab and engineering garage. 🧹 HELP OUT: clear fallen trees and rescue survivors. Stay safe out there, chaser!

Last updated by the developer 10 Nov 2026, 08:14 UTC.

310
playing (measured 10 Nov 2026, 14:50 UTC)
1,248,307
lifetime visits
83%
liked (1,851 👍 / 387 👎)
30,557
favourites (24.5 per 1k visits)
7 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1661,209687.531022 October 202610 November 2026
471 measurements spanning 20 days, net +101. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 10–1,365 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 471
Measured (UTC)PlayersChange
10 Nov 2026, 14:50310-107
10 Nov 2026, 13:50417-7
10 Nov 2026, 12:50424+24
10 Nov 2026, 11:50400+49
10 Nov 2026, 10:50351+64
10 Nov 2026, 09:50287+66
10 Nov 2026, 08:50221no change
10 Nov 2026, 07:50221+17
10 Nov 2026, 06:50204-4
10 Nov 2026, 05:50208-38
10 Nov 2026, 04:50246-73
10 Nov 2026, 03:50319-34
10 Nov 2026, 02:50353-49
10 Nov 2026, 01:50402-37
10 Nov 2026, 00:50439-40
9 Nov 2026, 23:50479+61
9 Nov 2026, 22:50418+16
9 Nov 2026, 21:50402+110
9 Nov 2026, 20:50292+22
9 Nov 2026, 19:50270first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Cars
799 R$
2x Storm Cash
249 R$
VIP Chaser
249 R$
All Interceptors
199 R$
Supercell
150 R$
2x XP
149 R$
2x Candy
149 R$
TIV 1 + TIV 2
139 R$
Starter Pack + TIV 2
129 R$
Ironframe + engineering garage
129 R$
The Ossuary
99 R$
Starter Pack
79 R$
Armadillo
79 R$
Dominator 2
79 R$
Dominator 1
79 R$
The Spectre
79 R$
The Jackal
79 R$
The Anvil
79 R$
DOW Radar Truck
79 R$
Dominator 3
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Escape · progression144,873 · 53.2% win
Halloween 2026 · other129,600 · 100.0% win
The Big One · progression58,066 · 23.1% win
Professional Chaser · progression56,853 · 24.1% win
Jackpot · collection38,184 · 17.6% win
Storm Researcher · progression31,657 · 17.9% win
Contained The Big One · progression18,036 · 12.3% win
Sugar Rush · collection8,048 · 17.0% win
Research Organisation · progression7,863 · 7.7% win
Caught on Camera · collection7,763 · 11.3% win
Airborne · other7,722 · 4.9% win
Rescuer · progression7,282 · 2.7% win
Phantom Hunter · collection4,601 · 8.8% win
First Star · progression2,380 · 2.4% win
Extreme-Weather Institute · progression2,232 · 3.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8187848322 October 202610 November 2026
471 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 471
Measured (UTC)% likedChange
10 Nov 2026, 14:5083no change
10 Nov 2026, 13:5083no change
10 Nov 2026, 12:5083no change
10 Nov 2026, 11:5083no change
10 Nov 2026, 10:5083no change
10 Nov 2026, 09:5083no change
10 Nov 2026, 08:5083no change
10 Nov 2026, 07:5083no change
10 Nov 2026, 06:5083no change
10 Nov 2026, 05:5083no change
10 Nov 2026, 04:5083no change
10 Nov 2026, 03:5083no change
10 Nov 2026, 02:5083no change
10 Nov 2026, 01:5083no change
10 Nov 2026, 00:5083no change
9 Nov 2026, 23:5083no change
9 Nov 2026, 22:5083no change
9 Nov 2026, 21:5083no change
9 Nov 2026, 20:5083no change
9 Nov 2026, 19:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
5 November 2026
Roblox entity thumbnail
29 October 2026
Roblox entity thumbnail
22 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.