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Infect the World

Infect the World

A Roblox experience owned by 1-Day Studios.

SimulatorENstrategyplagueevolution

Description (written by the developer; not a statement by this register)

Strategy game focused on global infection 📍 Choose where your infection starts 🧬 Evolve your infection to spread 🔬 Race against scientists researching a cure ☣️ Unlock new infections and difficulties! 🧪 Explore new strategies and gamemodes! 👍 Like the game and join our community for more updates! 🎮 Supported on Desktop, Mobile, Console and Tablet Inspired by Plague Inc. by Ndemic Creations.

Last updated by the developer 16 Oct 2026, 06:54 UTC.

27
playing (measured 17 Oct 2026, 03:50 UTC)
66,833
lifetime visits
88%
liked (191 👍 / 25 👎)
1,594
favourites (23.9 per 1k visits)
7 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2716897.516 Oct 2026, 20:15 — 168 players16 Oct 2026, 20:50 — 154 players16 Oct 2026, 21:50 — 149 players16 Oct 2026, 22:50 — 121 players16 Oct 2026, 23:50 — 117 players17 Oct 2026, 00:50 — 151 players17 Oct 2026, 01:50 — 153 players17 Oct 2026, 02:50 — 148 players17 Oct 2026, 03:50 — 27 players16 Oct 2026, 20:1517 Oct 2026, 03:50
9 measurements taken within a single day, net -141. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 6–189 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Oct 2026, 03:5027-121
17 Oct 2026, 02:50148-5
17 Oct 2026, 01:50153+2
17 Oct 2026, 00:50151+34
16 Oct 2026, 23:50117-4
16 Oct 2026, 22:50121-28
16 Oct 2026, 21:50149-5
16 Oct 2026, 20:50154-14
16 Oct 2026, 20:15168first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Full Access
999 R$
Custom Difficulty
149 R$
Researcher Gamemode
149 R$
Zombie Apocalypse
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Contact · welcome50,927 · 100.0% win
Outbreak · progression44,277 · 100.0% win
Extinction Event · progression16,527 · 100.0% win
Flawless · other1,850 · 18.4% win
Hardened Strain · progression1,646 · 12.3% win
Gladiator Strain · progression310 · 2.4% win
Bubble Popper · progression84 · 0.50% win
Against the Clock · progression45 · 0.40% win
World Record · progression43 · 0.30% win
Most Wanted · progression20 · 0.00% win
Rise of the Dead · progression13 · 0.20% win
Humanity's Saviour · progression5 · 0.00% win
Two-Front War · progression0 · 0.00% win
Pathologist · progression0 · 0.00% win
Apex Pathogen · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 16 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

889189.516 Oct 2026, 20:15 — 91 % liked16 Oct 2026, 20:50 — 91 % liked16 Oct 2026, 21:50 — 90 % liked16 Oct 2026, 22:50 — 90 % liked16 Oct 2026, 23:50 — 90 % liked17 Oct 2026, 00:50 — 90 % liked17 Oct 2026, 01:50 — 89 % liked17 Oct 2026, 02:50 — 89 % liked17 Oct 2026, 03:50 — 88 % liked16 Oct 2026, 20:1517 Oct 2026, 03:50
9 measurements taken within a single day, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 03:5088-1
17 Oct 2026, 02:5089no change
17 Oct 2026, 01:5089-1
17 Oct 2026, 00:5090no change
16 Oct 2026, 23:5090no change
16 Oct 2026, 22:5090no change
16 Oct 2026, 21:5090-1
16 Oct 2026, 20:5091no change
16 Oct 2026, 20:1591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.