Spellbook Legends
A Roblox experience owned by Magic Rising.
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Description (written by the developer; not a statement by this register)
Your magic is waiting. ✨ Spin for your spellbook. Level it. Awaken it. Rise from rookie to legend. 📖 SPELLBOOKS - 15 books in four tiers, from Fire and Water to rare Mythicals. Lv 10 and Lv 20 unlock new spells. ⚡ AWAKENING - Hunt Spell Pages from bosses. Every awakening sharpens damage and crit. The fifth unlocks your ultimate. 🐉 WORLD BOSSES - A new boss rises every 90 minutes. Team up and split the loot. 🎉 SERVER EVENTS - 2x Luck or +20% XP every 2 hours, every hour on weekends. ⚔️ COMBAT - Real-time combos and dodges. Fight in the PvP Arena and raise your bounty. 🏝️ WORLD - 12 islands of monsters, island bosses, broom races and a dungeon below. 🛡️ SQUADS - Build a squad, chat together and join squadmates' servers. 🏅 RANKS - Climb 17 ranks for auras and stat buffs. 🎣 MORE - Fishing, mining, races, brooms, trading, daily deals, AFK rewards and a Forge for cosmetics. Will you take the crown, or watch someone else wear it? Join the Discord for codes!
Last updated by the developer 12 Oct 2026, 16:55 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Oct 2026, 03:50 | 242 | -44 |
| 13 Oct 2026, 02:50 | 286 | +5 |
| 13 Oct 2026, 01:50 | 281 | -25 |
| 13 Oct 2026, 00:50 | 306 | +42 |
| 12 Oct 2026, 23:50 | 264 | +8 |
| 12 Oct 2026, 22:50 | 256 | -6 |
| 12 Oct 2026, 21:50 | 262 | -8 |
| 12 Oct 2026, 20:50 | 270 | -71 |
| 12 Oct 2026, 19:50 | 341 | -18 |
| 12 Oct 2026, 18:50 | 359 | -17 |
| 12 Oct 2026, 17:50 | 376 | -31 |
| 12 Oct 2026, 16:50 | 407 | +10 |
| 12 Oct 2026, 15:50 | 397 | +3 |
| 12 Oct 2026, 14:50 | 394 | +1 |
| 12 Oct 2026, 13:50 | 393 | +80 |
| 12 Oct 2026, 12:50 | 313 | +23 |
| 12 Oct 2026, 11:50 | 290 | +4 |
| 12 Oct 2026, 10:50 | 286 | +46 |
| 12 Oct 2026, 09:50 | 240 | -5 |
| 12 Oct 2026, 08:50 | 245 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 13 Oct 2026, 03:50 | 98 | no change |
| 13 Oct 2026, 02:50 | 98 | no change |
| 13 Oct 2026, 01:50 | 98 | no change |
| 13 Oct 2026, 00:50 | 98 | no change |
| 12 Oct 2026, 23:50 | 98 | no change |
| 12 Oct 2026, 22:50 | 98 | no change |
| 12 Oct 2026, 21:50 | 98 | no change |
| 12 Oct 2026, 20:50 | 98 | no change |
| 12 Oct 2026, 19:50 | 98 | -1 |
| 12 Oct 2026, 18:50 | 99 | +1 |
| 12 Oct 2026, 17:50 | 98 | -1 |
| 12 Oct 2026, 16:50 | 99 | no change |
| 12 Oct 2026, 15:50 | 99 | no change |
| 12 Oct 2026, 14:50 | 99 | no change |
| 12 Oct 2026, 13:50 | 99 | no change |
| 12 Oct 2026, 12:50 | 99 | no change |
| 12 Oct 2026, 11:50 | 99 | no change |
| 12 Oct 2026, 10:50 | 99 | no change |
| 12 Oct 2026, 09:50 | 99 | no change |
| 12 Oct 2026, 08:50 | 99 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.