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Spellbook Legends

Spellbook Legends

A Roblox experience owned by Magic Rising.

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Description (written by the developer; not a statement by this register)

Your magic is waiting. ✨ Spin for your spellbook. Level it. Awaken it. Rise from rookie to legend. 📖 SPELLBOOKS - 15 books in four tiers, from Fire and Water to rare Mythicals. Lv 10 and Lv 20 unlock new spells. ⚡ AWAKENING - Hunt Spell Pages from bosses. Every awakening sharpens damage and crit. The fifth unlocks your ultimate. 🐉 WORLD BOSSES - A new boss rises every 90 minutes. Team up and split the loot. 🎉 SERVER EVENTS - 2x Luck or +20% XP every 2 hours, every hour on weekends. ⚔️ COMBAT - Real-time combos and dodges. Fight in the PvP Arena and raise your bounty. 🏝️ WORLD - 12 islands of monsters, island bosses, broom races and a dungeon below. 🛡️ SQUADS - Build a squad, chat together and join squadmates' servers. 🏅 RANKS - Climb 17 ranks for auras and stat buffs. 🎣 MORE - Fishing, mining, races, brooms, trading, daily deals, AFK rewards and a Forge for cosmetics. Will you take the crown, or watch someone else wear it? Join the Discord for codes!

Last updated by the developer 12 Oct 2026, 16:55 UTC.

242
playing (measured 13 Oct 2026, 03:50 UTC)
177,584
lifetime visits
98%
liked (2,092 👍 / 33 👎)
1,250
favourites (7.0 per 1k visits)
7 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2208965582428 October 202613 October 2026
107 measurements spanning 4 days, net -180. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 119–997 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 107
Measured (UTC)PlayersChange
13 Oct 2026, 03:50242-44
13 Oct 2026, 02:50286+5
13 Oct 2026, 01:50281-25
13 Oct 2026, 00:50306+42
12 Oct 2026, 23:50264+8
12 Oct 2026, 22:50256-6
12 Oct 2026, 21:50262-8
12 Oct 2026, 20:50270-71
12 Oct 2026, 19:50341-18
12 Oct 2026, 18:50359-17
12 Oct 2026, 17:50376-31
12 Oct 2026, 16:50407+10
12 Oct 2026, 15:50397+3
12 Oct 2026, 14:50394+1
12 Oct 2026, 13:50393+80
12 Oct 2026, 12:50313+23
12 Oct 2026, 11:50290+4
12 Oct 2026, 10:50286+46
12 Oct 2026, 09:50240-5
12 Oct 2026, 08:50245first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
499 R$
Adventurer Pack
149 R$
Starter Pack
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Apprentice 5th · progression12,572 · 100.0% win
Apprentice 4th · progression10,343 · 100.0% win
Apprentice 3rd · progression9,846 · 97.7% win
Apprentice 2nd · progression9,167 · 91.0% win
Apprentice 1st · progression8,716 · 86.6% win
Mage 5th · progression8,145 · 80.9% win
Mage 4th · progression6,929 · 68.9% win
Mage 3rd · progression5,106 · 50.8% win
Mage 2nd · progression2,794 · 27.9% win
Mage 1st · progression1,313 · 13.1% win
Spellbinder 5th · progression542 · 5.4% win
Spellbinder 4th · progression247 · 2.5% win
Spellbinder 3rd · progression116 · 1.2% win
Spellbinder 2nd · progression81 · 0.80% win
Spellbinder 1st · progression63 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

989998.58 October 202613 October 2026
107 measurements spanning 4 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 107
Measured (UTC)% likedChange
13 Oct 2026, 03:5098no change
13 Oct 2026, 02:5098no change
13 Oct 2026, 01:5098no change
13 Oct 2026, 00:5098no change
12 Oct 2026, 23:5098no change
12 Oct 2026, 22:5098no change
12 Oct 2026, 21:5098no change
12 Oct 2026, 20:5098no change
12 Oct 2026, 19:5098-1
12 Oct 2026, 18:5099+1
12 Oct 2026, 17:5098-1
12 Oct 2026, 16:5099no change
12 Oct 2026, 15:5099no change
12 Oct 2026, 14:5099no change
12 Oct 2026, 13:5099no change
12 Oct 2026, 12:5099no change
12 Oct 2026, 11:5099no change
12 Oct 2026, 10:5099no change
12 Oct 2026, 09:5099no change
12 Oct 2026, 08:5099first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.