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Dance For Eggs

Dance For Eggs

A Roblox experience owned by Dance Dance Republic.

SimulatorENdanceoffline progresscollection

Description (written by the developer; not a statement by this register)

🌙 EGGS GROW OFFLINE • 💰 CASH EARNS OFFLINE 🌙 Log off and keep progressing! Your eggs keep growing, and your cash keeps stacking even while you're away. 🕺 The animals stole the eggs… time to dance them back! 🥚 Step onto the dance floor and challenge wild animal bosses to epic dance-offs. Hit your moves, out-groove the competition, and claim their eggs as your prize! 🐾 Battle animal bosses in dance-offs 💃 Show off your best moves to win 🥚 Collect eggs and watch them grow 💰 Earn cash to unlock bigger challenges 🏆 Beat every boss and become the Dance Champion! ⏰ Come back later to collect your offline rewards! 👍 Like and ⭐ favorite if you've got the moves!

Last updated by the developer 10 Oct 2026, 23:23 UTC.

1
playing (measured 11 Oct 2026, 04:30 UTC)
1,249
lifetime visits
75%
liked (9 👍 / 3 👎)
64
favourites (51.2 per 1k visits)
7 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Oct 2026, 04:302first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Egg Growth
199 R$
x2 Money
149 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,834 · 0.00% win
Hatched a Secret! · secret4 · 0.00% win
Tier 10 Dance Station! · progression1 · 0.00% win
Hatched an Eternal! · collection1 · 0.00% win
Hatched a Divine Egg! · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707572.511 October 2026 — 70 % liked21 October 2026 — 75 % liked11 October 202621 October 2026
2 measurements spanning 10 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 04:3175+5
11 Oct 2026, 04:3170first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.