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Rage Ball

Rage Ball

A Roblox experience owned by XNDS..

Fighting & PvPENball physicsranked competitiveabilities

Description (written by the developer; not a statement by this register)

⚡ Parry the ball. Survive the rally. Be the last one standing! The ball locks onto a player and flies straight at them. Block at the perfect moment to send it at someone else — every hit makes it faster until the rally goes into Rage Ball. 💥 🗡️ HOW TO PLAY - Click / tap BLOCK when the ball reaches you - Aim with your camera to pick the next target - Last player alive wins the round 🏆 RANKED 1v1 to 5v5 with your party: climb from SPARK to OVERDRIVE! Season titles for all, an exclusive sword for the TOP 10. ✨ FEATURES - 45+ abilities: Time Stop, Singularity, Eye Lasers and more - 130+ swords, 100+ emotes, kill effects, graffiti and ball skins - 💎 TRADE BASE: booths, market and trades — players set the prices - Clans, Upgrader, Mystic Orbs and crates - 🎃 Pumpkin Event: Pumpkin Shop and Pumpkin Pass - Commander Pass, daily quests, spin and login rewards - Training arena with bots - Codes in EXTRA → CODES! 👍 Like and favorite for more updates!

Last updated by the developer 14 Oct 2026, 16:06 UTC.

0
playing (measured 28 Oct 2026, 06:30 UTC)
19,004
lifetime visits
65%
liked (71 👍 / 38 👎)
248
favourites (13.0 per 1k visits)
7 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Oct 2026, 06:300first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

63656428 October 2026 — 63 % liked7 November 2026 — 65 % liked28 October 20267 November 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Nov 2026, 06:3165+2
28 Oct 2026, 06:3063first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.