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House of Guilt [ALPHA]

House of Guilt [ALPHA]

A Roblox experience owned by OP horror experiences.

HorrorENstory-drivenescapealpha

House of Guilt [ALPHA] is a horror experience created on 2026-10-07. It has accumulated 963,415 lifetime visits and 26,781 favorites. Currently, 1,203 players are active. The title holds an 80% like percentage. It is categorized under the horror genre and supports mobile, PC, and console platforms.

Description (written by the developer; not a statement by this register)

You decided to investigate the abandoned house, but you end up trapped in someone’s long-lost memories. Escape the Guilt. Guilt (the boy and the bath) character is originally created by DoctorNowhere. !! Story of this game is not canon. 🚪 Features 3 Endings (1/3) 📱 Available on Mobile, PC, and Console 🔍 Story-focused Horror Experience

Last updated by the developer 2 Nov 2026, 14:43 UTC.

1,461
playing (measured 2 Nov 2026, 17:50 UTC)
991,554
lifetime visits
80%
liked (1,408 👍 / 342 👎)
26,781
favourites (27.0 per 1k visits)
7 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,1611,4611,3112 Nov 2026, 14:15 — 1,178 players2 Nov 2026, 14:50 — 1,161 players2 Nov 2026, 15:50 — 1,300 players2 Nov 2026, 16:50 — 1,303 players2 Nov 2026, 17:50 — 1,461 players2 Nov 2026, 14:152 Nov 2026, 17:50
5 measurements taken within a single day, net +283. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,116–1,506 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Nov 2026, 17:501,461+158
2 Nov 2026, 16:501,303+3
2 Nov 2026, 15:501,300+139
2 Nov 2026, 14:501,161-17
2 Nov 2026, 14:151,178first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#81 Up & coming

Growth

759082.531 October 2026 — 90 rank on Up & coming31 October 2026 — 90 rank on Up & coming31 October 2026 — 84 rank on Up & coming31 October 2026 — 83 rank on Up & coming31 October 2026 — 82 rank on Up & coming31 October 2026 — 82 rank on Up & coming31 October 2026 — 82 rank on Up & coming31 October 2026 — 82 rank on Up & coming31 October 2026 — 82 rank on Up & coming31 October 2026 — 82 rank on Up & coming31 October 2026 — 79 rank on Up & coming31 October 2026 — 79 rank on Up & coming31 October 2026 — 76 rank on Up & coming31 October 2026 — 76 rank on Up & coming31 October 2026 — 77 rank on Up & coming31 October 2026 — 78 rank on Up & coming31 October 2026 — 81 rank on Up & coming31 October 2026 — 81 rank on Up & coming1 November 2026 — 80 rank on Up & coming1 November 2026 — 80 rank on Up & coming1 November 2026 — 80 rank on Up & coming1 November 2026 — 80 rank on Up & coming1 November 2026 — 80 rank on Up & coming1 November 2026 — 75 rank on Up & coming1 November 2026 — 82 rank on Up & coming1 November 2026 — 82 rank on Up & coming1 November 2026 — 82 rank on Up & coming1 November 2026 — 83 rank on Up & coming1 November 2026 — 83 rank on Up & coming1 November 2026 — 79 rank on Up & coming1 November 2026 — 79 rank on Up & coming1 November 2026 — 76 rank on Up & coming1 November 2026 — 76 rank on Up & coming1 November 2026 — 75 rank on Up & coming1 November 2026 — 75 rank on Up & coming1 November 2026 — 81 rank on Up & coming1 November 2026 — 84 rank on Up & coming1 November 2026 — 84 rank on Up & coming1 November 2026 — 84 rank on Up & coming1 November 2026 — 85 rank on Up & coming1 November 2026 — 86 rank on Up & coming1 November 2026 — 88 rank on Up & coming2 November 2026 — 87 rank on Up & coming2 November 2026 — 90 rank on Up & coming2 November 2026 — 90 rank on Up & coming2 November 2026 — 90 rank on Up & coming2 November 2026 — 90 rank on Up & coming2 November 2026 — 90 rank on Up & coming2 November 2026 — 82 rank on Up & coming2 November 2026 — 87 rank on Up & coming2 November 2026 — 85 rank on Up & coming2 November 2026 — 84 rank on Up & coming2 November 2026 — 84 rank on Up & coming2 November 2026 — 84 rank on Up & coming2 November 2026 — 84 rank on Up & coming2 November 2026 — 84 rank on Up & coming2 November 2026 — 84 rank on Up & coming2 November 2026 — 84 rank on Up & coming2 November 2026 — 84 rank on Up & coming2 November 2026 — 81 rank on Up & coming8131 October 20262 November 2026
60 measurements spanning 2 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–92 and does not start at zero.
Measurement log — every rank on Up & coming count we have recorded, most recent 20 of 60
Measured (UTC)Rank on Up & comingChange
2 Nov 2026, 17:2581-3
2 Nov 2026, 16:2584no change
2 Nov 2026, 15:2584no change
2 Nov 2026, 14:2584no change
2 Nov 2026, 13:2584no change
2 Nov 2026, 12:2584no change
2 Nov 2026, 11:2584no change
2 Nov 2026, 10:2584no change
2 Nov 2026, 09:2584-1
2 Nov 2026, 08:2585-2
2 Nov 2026, 07:2587+5
2 Nov 2026, 06:2582-8
2 Nov 2026, 05:2590no change
2 Nov 2026, 04:2590no change
2 Nov 2026, 03:2590no change
2 Nov 2026, 02:2590no change
2 Nov 2026, 01:2590+3
2 Nov 2026, 00:2587-1
1 Nov 2026, 23:2588+2
1 Nov 2026, 22:2586first reading

Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Infinite Lives
499 R$
Become Guilt
299 R$
Shotgun
149 R$
Guilt Radar
99 R$
Supporter
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the House · welcome13,225 · 25.0% win
First Blood · other8,504 · 16.0% win
Close Call · progression3,054 · 5.7% win
The Teddy Escape Route · progression1,491 · 0.70% win
Hatch Opened · progression934 · 1.7% win
Power Restored · progression145 · 0.30% win
Untouchable · progression11 · 0.00% win
Speedrunner · progression10 · 0.00% win
Lone Survivor · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

802 Nov 2026, 14:16 — 80 % liked2 Nov 2026, 14:50 — 80 % liked2 Nov 2026, 15:50 — 80 % liked2 Nov 2026, 16:50 — 80 % liked2 Nov 2026, 17:50 — 80 % liked2 Nov 2026, 14:162 Nov 2026, 17:50
5 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 17:5080no change
2 Nov 2026, 16:5080no change
2 Nov 2026, 15:5080no change
2 Nov 2026, 14:5080no change
2 Nov 2026, 14:1680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.