House of Guilt [ALPHA]
A Roblox experience owned by OP horror experiences.
HorrorENstory-drivenescapealpha
House of Guilt [ALPHA] is a horror experience created on 2026-10-07. It has accumulated 963,415 lifetime visits and 26,781 favorites. Currently, 1,203 players are active. The title holds an 80% like percentage. It is categorized under the horror genre and supports mobile, PC, and console platforms.
Description (written by the developer; not a statement by this register)
You decided to investigate the abandoned house, but you end up trapped in someone’s long-lost memories. Escape the Guilt. Guilt (the boy and the bath) character is originally created by DoctorNowhere. !! Story of this game is not canon. 🚪 Features 3 Endings (1/3) 📱 Available on Mobile, PC, and Console 🔍 Story-focused Horror Experience
Last updated by the developer 2 Nov 2026, 14:43 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 2 Nov 2026, 17:50 | 1,461 | +158 |
| 2 Nov 2026, 16:50 | 1,303 | +3 |
| 2 Nov 2026, 15:50 | 1,300 | +139 |
| 2 Nov 2026, 14:50 | 1,161 | -17 |
| 2 Nov 2026, 14:15 | 1,178 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
Growth
| Measured (UTC) | Rank on Up & coming | Change |
|---|---|---|
| 2 Nov 2026, 17:25 | 81 | -3 |
| 2 Nov 2026, 16:25 | 84 | no change |
| 2 Nov 2026, 15:25 | 84 | no change |
| 2 Nov 2026, 14:25 | 84 | no change |
| 2 Nov 2026, 13:25 | 84 | no change |
| 2 Nov 2026, 12:25 | 84 | no change |
| 2 Nov 2026, 11:25 | 84 | no change |
| 2 Nov 2026, 10:25 | 84 | no change |
| 2 Nov 2026, 09:25 | 84 | -1 |
| 2 Nov 2026, 08:25 | 85 | -2 |
| 2 Nov 2026, 07:25 | 87 | +5 |
| 2 Nov 2026, 06:25 | 82 | -8 |
| 2 Nov 2026, 05:25 | 90 | no change |
| 2 Nov 2026, 04:25 | 90 | no change |
| 2 Nov 2026, 03:25 | 90 | no change |
| 2 Nov 2026, 02:25 | 90 | no change |
| 2 Nov 2026, 01:25 | 90 | +3 |
| 2 Nov 2026, 00:25 | 87 | -1 |
| 1 Nov 2026, 23:25 | 88 | +2 |
| 1 Nov 2026, 22:25 | 86 | first reading |
Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Nov 2026, 17:50 | 80 | no change |
| 2 Nov 2026, 16:50 | 80 | no change |
| 2 Nov 2026, 15:50 | 80 | no change |
| 2 Nov 2026, 14:50 | 80 | no change |
| 2 Nov 2026, 14:16 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.