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{RIVALS + MODS} FREE!

{RIVALS + MODS} FREE!

A Roblox experience owned by WE love tung tung sahuuur.

OtherENmemetung tung sahurmodded

Description (written by the developer; not a statement by this register)

we love tung tung

Last updated by the developer 8 Oct 2026, 16:15 UTC.

0
playing (measured 8 Oct 2026, 16:50 UTC)
103,764
lifetime visits
77%
liked (174 👍 / 53 👎)
947
favourites (9.1 per 1k visits)
7 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

03,4581,7298 Oct 2026, 02:45 — 331 players8 Oct 2026, 02:50 — 325 players8 Oct 2026, 03:50 — 234 players8 Oct 2026, 04:50 — 217 players8 Oct 2026, 05:50 — 706 players8 Oct 2026, 06:50 — 826 players8 Oct 2026, 07:50 — 831 players8 Oct 2026, 08:50 — 1,025 players8 Oct 2026, 09:50 — 1,385 players8 Oct 2026, 10:50 — 1,716 players8 Oct 2026, 11:50 — 2,727 players8 Oct 2026, 12:50 — 3,458 players8 Oct 2026, 13:50 — 413 players8 Oct 2026, 14:50 — 491 players8 Oct 2026, 15:50 — 510 players8 Oct 2026, 16:50 — 0 players8 Oct 2026, 02:458 Oct 2026, 16:50
16 measurements taken within a single day, net -331. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Oct 2026, 16:500-510
8 Oct 2026, 15:50510+19
8 Oct 2026, 14:50491+78
8 Oct 2026, 13:50413-3,045
8 Oct 2026, 12:503,458+731
8 Oct 2026, 11:502,727+1,011
8 Oct 2026, 10:501,716+331
8 Oct 2026, 09:501,385+360
8 Oct 2026, 08:501,025+194
8 Oct 2026, 07:50831+5
8 Oct 2026, 06:50826+120
8 Oct 2026, 05:50706+489
8 Oct 2026, 04:50217-17
8 Oct 2026, 03:50234-91
8 Oct 2026, 02:50325-6
8 Oct 2026, 02:45331first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

No Cooldowns
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7179758 Oct 2026, 02:45 — 76 % liked8 Oct 2026, 02:50 — 77 % liked8 Oct 2026, 03:50 — 79 % liked8 Oct 2026, 04:50 — 74 % liked8 Oct 2026, 05:50 — 75 % liked8 Oct 2026, 06:50 — 73 % liked8 Oct 2026, 07:50 — 71 % liked8 Oct 2026, 08:50 — 74 % liked8 Oct 2026, 09:50 — 74 % liked8 Oct 2026, 10:50 — 74 % liked8 Oct 2026, 11:50 — 76 % liked8 Oct 2026, 12:50 — 76 % liked8 Oct 2026, 13:50 — 77 % liked8 Oct 2026, 14:50 — 77 % liked8 Oct 2026, 15:50 — 77 % liked8 Oct 2026, 16:50 — 77 % liked778 Oct 2026, 02:458 Oct 2026, 16:50
16 measurements taken within a single day, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 16:5077no change
8 Oct 2026, 15:5077no change
8 Oct 2026, 14:5077no change
8 Oct 2026, 13:5077+1
8 Oct 2026, 12:5076no change
8 Oct 2026, 11:5076+2
8 Oct 2026, 10:5074no change
8 Oct 2026, 09:5074no change
8 Oct 2026, 08:5074+3
8 Oct 2026, 07:5071-2
8 Oct 2026, 06:5073-2
8 Oct 2026, 05:5075+1
8 Oct 2026, 04:5074-5
8 Oct 2026, 03:5079+2
8 Oct 2026, 02:5077+1
8 Oct 2026, 02:4576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.