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[NEW] Fish Island

[NEW] Fish Island

A Roblox experience owned by Cinema Loafer.

TycoonENfish collectionmerge mechanicpet following

Description (written by the developer; not a statement by this register)

Welcome to Fish Island! 🦈 Buy and collect all the different tiers available! Equip your favorite fish as a pet and have them follow you around! Merge the tiers together and unlock higher earning fish and make millions! 💵 Explore the ship wreck and speak to the weary sailor! 🏴‍☠️ Watch out for the pesky seagulls! 🕊️ (UPDATES TO COME!!!)

Last updated by the developer 17 Oct 2026, 18:57 UTC.

0
playing (measured 18 Oct 2026, 22:30 UTC)
1,237
lifetime visits
82%
liked (9 👍 / 2 👎)
10
favourites (8.1 per 1k visits)
7 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Oct 2026, 22:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Fish
389 R$
Quicker Drop Times
199 R$
2x Processing Speed
139 R$
Auto Merge
79 R$
Auto Pickup Fish
79 R$
Faster Walking Speed
49 R$
Starter Pack
39 R$
Auto Collect Cash
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,057 · 100.0% win
$1,000 · other178 · 58.6% win
$10k · other145 · 43.8% win
$100k · other59 · 11.9% win
$1M · progression20 · 2.2% win
$100M · other1 · 0.00% win
$1B · progression0 · 0.00% win
$500M · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.