Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Ro-BassFishing [MASSIVEE UPDATE]

Ro-BassFishing [MASSIVEE UPDATE]

A Roblox experience owned by Ro-Bass Studios.

SimulatorENfishingsimulationprogression

Ro-BassFishing [MASSIVEE UPDATE] is a simulator experience created on 2026-10-07. It has recorded 5,134,592 lifetime visits and currently has 2,922 players. The title holds 19,653 favorites and maintains an 89% like percentage. The game features fishing mechanics set in a recreation of Lake Seminole.

Description (written by the developer; not a statement by this register)

🎣 Ro-BassFishing: cast, watch the strike, land the big one! Fish a full-size recreation of Lake Seminole on the Georgia–Florida line, from the Sneads Park boat ramp to the cypress-lined creeks and bluffs. CODES: BIGOLEUPDATE, KENTUCKYDAN 🐟 HOW IT PLAYS - Aim your cast, then follow your lure underwater - Watch bass chase it down and strike right in front of you - Set the hook and fight them in, harder for the big ones - Twitch, reel and switch between worm, crankbait, spinnerbait and topwater frog 💰 PROGRESS - Grab a free starter rod at Earl's Seminole Bait & Tackle - Sell your catch and buy better rods, reels and lures - Your cash, gear and fish are saved 🚤 ON THE WATER - Drive the Langer X500 bass boat: trim, jack plate and real engine sounds - Fish with friends and watch each other's catches - Day and night cycle on a living lake Plays on PC, mobile and controller.

Last updated by the developer 9 Nov 2026, 04:23 UTC.

4,099
playing (measured 9 Nov 2026, 14:50 UTC)
5,249,379
lifetime visits
89%
liked (7,047 👍 / 871 👎)
19,653
favourites (3.7 per 1k visits)
7 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,1338,9055,5197 November 2026 — 3,679 players7 November 2026 — 3,742 players7 November 2026 — 5,905 players7 November 2026 — 6,981 players7 November 2026 — 7,209 players7 November 2026 — 6,655 players7 November 2026 — 6,346 players7 November 2026 — 5,973 players7 November 2026 — 6,258 players8 November 2026 — 7,260 players8 November 2026 — 8,043 players8 November 2026 — 8,454 players8 November 2026 — 8,654 players8 November 2026 — 4,595 players8 November 2026 — 4,005 players8 November 2026 — 3,496 players8 November 2026 — 3,400 players8 November 2026 — 3,677 players8 November 2026 — 5,370 players8 November 2026 — 6,128 players8 November 2026 — 6,852 players8 November 2026 — 7,344 players8 November 2026 — 7,454 players8 November 2026 — 7,478 players8 November 2026 — 6,235 players8 November 2026 — 6,761 players9 November 2026 — 7,991 players9 November 2026 — 8,905 players9 November 2026 — 8,408 players9 November 2026 — 6,859 players9 November 2026 — 5,199 players9 November 2026 — 2,922 players9 November 2026 — 2,385 players9 November 2026 — 2,133 players9 November 2026 — 2,202 players9 November 2026 — 3,527 players9 November 2026 — 4,505 players9 November 2026 — 4,624 players9 November 2026 — 4,099 players4,0997 November 20269 November 2026
39 measurements spanning 2 days, net +420. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,117–9,921 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 39
Measured (UTC)PlayersChange
9 Nov 2026, 14:504,099-525
9 Nov 2026, 13:504,624+119
9 Nov 2026, 12:504,505+978
9 Nov 2026, 11:503,527+1,325
9 Nov 2026, 09:502,202+69
9 Nov 2026, 08:502,133-252
9 Nov 2026, 07:502,385-537
9 Nov 2026, 06:502,922-2,277
9 Nov 2026, 04:505,199-1,660
9 Nov 2026, 03:506,859-1,549
9 Nov 2026, 02:508,408-497
9 Nov 2026, 01:508,905+914
9 Nov 2026, 00:507,991+1,230
8 Nov 2026, 23:506,761+526
8 Nov 2026, 21:506,235-1,243
8 Nov 2026, 18:507,478+24
8 Nov 2026, 17:507,454+110
8 Nov 2026, 16:507,344+492
8 Nov 2026, 15:506,852+724
8 Nov 2026, 14:506,128first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Limited Halloween Wrap
1,000 R$
2x Sell
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

OG! · other1,556,495 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

897 November 2026 — 89 % liked7 November 2026 — 89 % liked7 November 2026 — 89 % liked7 November 2026 — 89 % liked7 November 2026 — 89 % liked7 November 2026 — 89 % liked7 November 2026 — 89 % liked7 November 2026 — 89 % liked7 November 2026 — 89 % liked8 November 2026 — 89 % liked8 November 2026 — 89 % liked8 November 2026 — 89 % liked8 November 2026 — 89 % liked8 November 2026 — 89 % liked8 November 2026 — 89 % liked8 November 2026 — 89 % liked8 November 2026 — 89 % liked8 November 2026 — 89 % liked8 November 2026 — 89 % liked8 November 2026 — 89 % liked8 November 2026 — 89 % liked8 November 2026 — 89 % liked8 November 2026 — 89 % liked8 November 2026 — 89 % liked8 November 2026 — 89 % liked8 November 2026 — 89 % liked9 November 2026 — 89 % liked9 November 2026 — 89 % liked9 November 2026 — 89 % liked9 November 2026 — 89 % liked9 November 2026 — 89 % liked9 November 2026 — 89 % liked9 November 2026 — 89 % liked9 November 2026 — 89 % liked9 November 2026 — 89 % liked9 November 2026 — 89 % liked9 November 2026 — 89 % liked9 November 2026 — 89 % liked9 November 2026 — 89 % liked7 November 20269 November 2026
39 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 39
Measured (UTC)% likedChange
9 Nov 2026, 14:5089no change
9 Nov 2026, 13:5089no change
9 Nov 2026, 12:5089no change
9 Nov 2026, 11:5089no change
9 Nov 2026, 09:5089no change
9 Nov 2026, 08:5089no change
9 Nov 2026, 07:5089no change
9 Nov 2026, 06:5089no change
9 Nov 2026, 04:5089no change
9 Nov 2026, 03:5089no change
9 Nov 2026, 02:5089no change
9 Nov 2026, 01:5089no change
9 Nov 2026, 00:5089no change
8 Nov 2026, 23:5089no change
8 Nov 2026, 21:5089no change
8 Nov 2026, 18:5089no change
8 Nov 2026, 17:5089no change
8 Nov 2026, 16:5089no change
8 Nov 2026, 15:5089no change
8 Nov 2026, 14:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.