Ro-BassFishing [MASSIVEE UPDATE]
A Roblox experience owned by Ro-Bass Studios.
SimulatorENfishingsimulationprogression
Ro-BassFishing [MASSIVEE UPDATE] is a simulator experience created on 2026-10-07. It has recorded 5,134,592 lifetime visits and currently has 2,922 players. The title holds 19,653 favorites and maintains an 89% like percentage. The game features fishing mechanics set in a recreation of Lake Seminole.
Description (written by the developer; not a statement by this register)
🎣 Ro-BassFishing: cast, watch the strike, land the big one! Fish a full-size recreation of Lake Seminole on the Georgia–Florida line, from the Sneads Park boat ramp to the cypress-lined creeks and bluffs. CODES: BIGOLEUPDATE, KENTUCKYDAN 🐟 HOW IT PLAYS - Aim your cast, then follow your lure underwater - Watch bass chase it down and strike right in front of you - Set the hook and fight them in, harder for the big ones - Twitch, reel and switch between worm, crankbait, spinnerbait and topwater frog 💰 PROGRESS - Grab a free starter rod at Earl's Seminole Bait & Tackle - Sell your catch and buy better rods, reels and lures - Your cash, gear and fish are saved 🚤 ON THE WATER - Drive the Langer X500 bass boat: trim, jack plate and real engine sounds - Fish with friends and watch each other's catches - Day and night cycle on a living lake Plays on PC, mobile and controller.
Last updated by the developer 9 Nov 2026, 04:23 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 9 Nov 2026, 14:50 | 4,099 | -525 |
| 9 Nov 2026, 13:50 | 4,624 | +119 |
| 9 Nov 2026, 12:50 | 4,505 | +978 |
| 9 Nov 2026, 11:50 | 3,527 | +1,325 |
| 9 Nov 2026, 09:50 | 2,202 | +69 |
| 9 Nov 2026, 08:50 | 2,133 | -252 |
| 9 Nov 2026, 07:50 | 2,385 | -537 |
| 9 Nov 2026, 06:50 | 2,922 | -2,277 |
| 9 Nov 2026, 04:50 | 5,199 | -1,660 |
| 9 Nov 2026, 03:50 | 6,859 | -1,549 |
| 9 Nov 2026, 02:50 | 8,408 | -497 |
| 9 Nov 2026, 01:50 | 8,905 | +914 |
| 9 Nov 2026, 00:50 | 7,991 | +1,230 |
| 8 Nov 2026, 23:50 | 6,761 | +526 |
| 8 Nov 2026, 21:50 | 6,235 | -1,243 |
| 8 Nov 2026, 18:50 | 7,478 | +24 |
| 8 Nov 2026, 17:50 | 7,454 | +110 |
| 8 Nov 2026, 16:50 | 7,344 | +492 |
| 8 Nov 2026, 15:50 | 6,852 | +724 |
| 8 Nov 2026, 14:50 | 6,128 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 9 Nov 2026, 14:50 | 89 | no change |
| 9 Nov 2026, 13:50 | 89 | no change |
| 9 Nov 2026, 12:50 | 89 | no change |
| 9 Nov 2026, 11:50 | 89 | no change |
| 9 Nov 2026, 09:50 | 89 | no change |
| 9 Nov 2026, 08:50 | 89 | no change |
| 9 Nov 2026, 07:50 | 89 | no change |
| 9 Nov 2026, 06:50 | 89 | no change |
| 9 Nov 2026, 04:50 | 89 | no change |
| 9 Nov 2026, 03:50 | 89 | no change |
| 9 Nov 2026, 02:50 | 89 | no change |
| 9 Nov 2026, 01:50 | 89 | no change |
| 9 Nov 2026, 00:50 | 89 | no change |
| 8 Nov 2026, 23:50 | 89 | no change |
| 8 Nov 2026, 21:50 | 89 | no change |
| 8 Nov 2026, 18:50 | 89 | no change |
| 8 Nov 2026, 17:50 | 89 | no change |
| 8 Nov 2026, 16:50 | 89 | no change |
| 8 Nov 2026, 15:50 | 89 | no change |
| 8 Nov 2026, 14:50 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.