[π¦] Own a Resell Business
A Roblox experience owned by Flip HQ.
TycoonENresellingbusiness simulationeconomy management
Description (written by the developer; not a statement by this register)
π¦ Own a Resell Business is a reselling tycoon: buy hype items cheap, sell them for profit on your phone and grow a tiny garage shop into a giant Flip HQ! HOW TO PLAY π¦ Order stock on your computer and fill your shelves πΈ Snap photos of your items in the photo studio π± List them on the Flipr app and take offers from buyers π¦ Pack every order and drop it on the ship pad π The van picks it up and you get paid! GROW YOUR EMPIRE π· Hire packers, stockers, photographers and clerks who really work for you π’ Expand from Garage Shop to Storefront, Warehouse, Fulfillment Center and Flip HQ π Import hype items from China, the USA, Japan, France, Switzerland and Dubai π Spot fakes at Tradeback and bid on storage lockers at Hammer Yard ποΈ Buy supercars and drive around Flip City π₯ Market Rush every 30 minutes, plus a big rush every Saturday π CODE: RELEASE (Shop β Codes). More codes in our group! π Like & favorite to help us grow. Join the group for +10% cash on every sale!
Last updated by the developer 27 Oct 2026, 21:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 28 Oct 2026, 14:04 | 35 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.